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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 16 / 16 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 16 / 16 | 7.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 16 / 16 | 10.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.73 | 16 / 16 | 0.72 – 11.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 16 / 16 | 48.0% – 78.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 16 / 16 | 15.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 15 / 16 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 16 / 16 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 683.0 | 1 / 16 | 683.0 – 683.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 38.0 | 1 / 16 | 38.0 – 38.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,402.3 | 16 / 16 | 44,704.0 – 184,052.0 |
Physical damageFinal match statistic reported by the match source. | 48,607.9 | 16 / 16 | 11,765.0 – 88,244.0 |
Magic damageFinal match statistic reported by the match source. | 41,008.3 | 16 / 16 | 17,724.0 – 84,675.0 |
True damageFinal match statistic reported by the match source. | 4,781.8 | 16 / 16 | 393.0 – 17,992.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,825.2 | 16 / 16 | 1,521.4 – 4,505.6 |
Damage takenFinal match statistic reported by the match source. | 134,098.6 | 16 / 16 | 85,351.0 – 223,052.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,204.7 | 16 / 16 | 54,687.0 – 243,474.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,677.2 | 16 / 16 | 38,921.0 – 81,358.0 |
Gold spentFinal match statistic reported by the match source. | 56,840.4 | 16 / 16 | 35,725.0 – 81,305.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,862.3 | 16 / 16 | 1,601.7 – 2,202.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 16 / 16 | 79.3% – 107.1% |
Total CSFinal match statistic reported by the match source. | 1,041.4 | 16 / 16 | 748.0 – 1,290.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 16 / 16 | 27.9 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 31.8 | 16 / 16 | 5.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -65.9 | 7 / 16 | -104.0 – -7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,285.3 | 16 / 16 | -6,839.0 – +5,388.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,102.9 | 7 / 16 | -7,148.0 – +891.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.6 | 16 / 16 | 138.0 – 386.0 |
Vision score / minFinal match statistic reported by the match source. | 7.70 | 16 / 16 | 5.93 – 9.64 |
Wards placedFinal match statistic reported by the match source. | 91.3 | 16 / 16 | 56.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 41.2 | 16 / 16 | 17.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 25.6 | 16 / 16 | 12.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 16 / 16 | 0.92 – 2.26 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,854.9 | 16 / 16 | 3,978.6 – 13,683.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,101.7 | 16 / 16 | 1,769.1 – 9,378.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 16 / 16 | 14.7 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 16 / 16 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:27 | 16 / 16 | 23:16 – 42:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 16 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable