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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 21 / 21 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 21 / 21 | 6.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 27.0 | 21 / 21 | 8.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.25 | 21 / 21 | 0.48 – 13.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 21 / 21 | 47.5% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.9 | 21 / 21 | 12.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 21 / 21 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,431.6 | 21 / 21 | 32,641.0 – 146,690.0 |
Physical damageFinal match statistic reported by the match source. | 43,711.3 | 21 / 21 | 17,735.0 – 93,709.0 |
Magic damageFinal match statistic reported by the match source. | 41,310.4 | 21 / 21 | 12,482.0 – 66,388.0 |
True damageFinal match statistic reported by the match source. | 5,405.9 | 21 / 21 | 627.0 – 22,780.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,022.4 | 21 / 21 | 1,565.4 – 4,440.8 |
Damage takenFinal match statistic reported by the match source. | 117,255.9 | 21 / 21 | 78,053.0 – 148,986.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,940.6 | 21 / 21 | 58,402.0 – 164,190.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,003.7 | 21 / 21 | 30,468.0 – 74,063.0 |
Gold spentFinal match statistic reported by the match source. | 53,275.2 | 21 / 21 | 29,020.0 – 68,741.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.1 | 21 / 21 | 1,561.1 – 2,334.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 21 / 21 | 86.4% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,037.7 | 21 / 21 | 535.0 – 1,361.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 21 / 21 | 27.4 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 33.5 | 21 / 21 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.0 | 15 / 21 | -169.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -231.8 | 21 / 21 | -10,334.0 – +5,987.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -527.9 | 15 / 21 | -6,293.0 – +5,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.1 | 21 / 21 | 91.0 – 330.0 |
Vision score / minFinal match statistic reported by the match source. | 7.92 | 21 / 21 | 4.66 – 9.51 |
Wards placedFinal match statistic reported by the match source. | 89.6 | 21 / 21 | 41.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 21 / 21 | 11.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 21 / 21 | 9.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 21 / 21 | 0.91 – 2.25 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,446.0 | 21 / 21 | 2,890.9 – 16,962.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,133.7 | 21 / 21 | 1,128.4 – 9,249.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 21 / 21 | 15.3 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 21 / 21 | 10.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 29:49 | 21 / 21 | 19:31 – 37:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 21 / 21 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 12 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 21 / 21 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 19.0% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable