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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 51 / 51 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 51 / 51 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 41.9 | 48 / 51 | 7.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.72 | 48 / 51 | 0.58 – 16.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 48 / 51 | 44.4% – 86.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.6 | 48 / 51 | 11.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 47 / 51 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 48 / 51 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 48 / 51 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 48 / 51 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 48 / 51 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 48 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.3% | 48 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,268.5 | 2 / 51 | 38.0 – 2,499.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 220.0 | 2 / 51 | 190.0 – 250.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,204.6 | 48 / 51 | 45,211.0 – 196,594.0 |
Physical damageFinal match statistic reported by the match source. | 49,253.0 | 48 / 51 | 23,465.0 – 92,689.0 |
Magic damageFinal match statistic reported by the match source. | 45,814.9 | 48 / 51 | 13,811.0 – 100,875.0 |
True damageFinal match statistic reported by the match source. | 4,133.0 | 48 / 51 | 159.0 – 32,509.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 48 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,007.1 | 48 / 51 | 1,581.7 – 4,078.3 |
Damage takenFinal match statistic reported by the match source. | 120,845.6 | 48 / 51 | 70,147.0 – 208,774.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,311.9 | 48 / 51 | 54,414.0 – 251,456.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,972.8 | 48 / 51 | 42,645.0 – 106,452.0 |
Gold spentFinal match statistic reported by the match source. | 58,671.6 | 48 / 51 | 39,240.0 – 97,260.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 48 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,972.2 | 48 / 51 | 1,567.8 – 2,350.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 48 / 51 | 73.5% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,091.8 | 48 / 51 | 760.0 – 1,646.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 48 / 51 | 29.1 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 47.3 | 48 / 51 | 4.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.6 | 44 / 51 | -157.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +833.8 | 50 / 51 | -4,723.0 – +7,502.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -273.8 | 44 / 51 | -6,582.0 – +4,254.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 280.8 | 48 / 51 | 161.0 – 499.0 |
Vision score / minFinal match statistic reported by the match source. | 8.51 | 48 / 51 | 6.79 – 10.11 |
Wards placedFinal match statistic reported by the match source. | 108.5 | 48 / 51 | 66.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 40.9 | 48 / 51 | 18.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 32.8 | 48 / 51 | 18.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 48 / 51 | 0.93 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,417.6 | 48 / 51 | 3,658.5 – 24,456.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,926.7 | 48 / 51 | 1,579.4 – 17,414.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 48 / 51 | 14.8 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 48 / 51 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:40 | 51 / 51 | 23:36 – 55:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 51 / 51 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 51 / 51 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 37 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 51 / 51 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.8% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.8% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.6% | 37 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable