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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 21 / 21 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 21 / 21 | 5.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 38.7 | 18 / 21 | 11.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.88 | 18 / 21 | 0.71 – 10.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 18 / 21 | 44.4% – 77.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.8 | 18 / 21 | 19.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 17 / 21 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 18 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 18 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.1% | 18 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 18 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,268.5 | 2 / 21 | 38.0 – 2,499.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 220.0 | 2 / 21 | 190.0 – 250.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,674.8 | 18 / 21 | 57,270.0 – 196,594.0 |
Physical damageFinal match statistic reported by the match source. | 49,276.0 | 18 / 21 | 24,557.0 – 86,844.0 |
Magic damageFinal match statistic reported by the match source. | 50,219.1 | 18 / 21 | 13,811.0 – 100,875.0 |
True damageFinal match statistic reported by the match source. | 5,175.8 | 18 / 21 | 451.0 – 32,509.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,027.9 | 18 / 21 | 1,768.5 – 4,078.3 |
Damage takenFinal match statistic reported by the match source. | 125,141.1 | 18 / 21 | 78,259.0 – 208,774.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,114.6 | 18 / 21 | 54,414.0 – 248,921.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,951.5 | 18 / 21 | 42,645.0 – 106,452.0 |
Gold spentFinal match statistic reported by the match source. | 57,952.1 | 18 / 21 | 39,240.0 – 97,260.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,865.7 | 18 / 21 | 1,631.4 – 2,275.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 18 / 21 | 73.5% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,078.8 | 18 / 21 | 760.0 – 1,646.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 18 / 21 | 29.1 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 32.4 | 18 / 21 | 7.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -39.9 | 18 / 21 | -157.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -177.1 | 20 / 21 | -4,723.0 – +7,230.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,402.2 | 18 / 21 | -6,582.0 – +2,523.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.9 | 18 / 21 | 161.0 – 499.0 |
Vision score / minFinal match statistic reported by the match source. | 8.49 | 18 / 21 | 6.79 – 10.11 |
Wards placedFinal match statistic reported by the match source. | 113.9 | 18 / 21 | 66.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 40.8 | 18 / 21 | 18.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 18 / 21 | 21.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 18 / 21 | 1.00 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,345.2 | 18 / 21 | 3,658.5 – 13,656.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,191.9 | 18 / 21 | 1,579.4 – 11,477.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 18 / 21 | 15.2 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 18 / 21 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:41 | 21 / 21 | 23:36 – 55:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 21 / 21 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable