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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 54 / 54 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.8 | 54 / 54 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 34.7 | 54 / 54 | 2.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.95 | 54 / 54 | 0.20 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 54 / 54 | 40.0% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.6 | 54 / 54 | 3.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 54 / 54 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 54 / 54 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 54 / 54 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 54 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 54 / 54 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 54 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.3% | 54 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 214.0 | 2 / 54 | 0.0 – 428.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 509.5 | 2 / 54 | 475.0 – 544.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,746.4 | 54 / 54 | 54,990.0 – 151,824.0 |
Physical damageFinal match statistic reported by the match source. | 44,337.9 | 54 / 54 | 14,954.0 – 76,015.0 |
Magic damageFinal match statistic reported by the match source. | 47,768.4 | 54 / 54 | 16,078.0 – 85,719.0 |
True damageFinal match statistic reported by the match source. | 4,635.9 | 54 / 54 | 277.0 – 17,576.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,939.3 | 54 / 54 | 1,848.4 – 4,619.4 |
Damage takenFinal match statistic reported by the match source. | 115,041.1 | 54 / 54 | 67,916.0 – 182,171.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,118.4 | 54 / 54 | 41,751.0 – 193,128.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,125.1 | 54 / 54 | 42,747.0 – 88,405.0 |
Gold spentFinal match statistic reported by the match source. | 59,096.8 | 54 / 54 | 40,155.0 – 80,850.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.1 | 54 / 54 | 1,635.4 – 2,359.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 54 / 54 | 81.3% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,182.5 | 54 / 54 | 798.0 – 1,594.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 54 / 54 | 31.4 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 45.6 | 54 / 54 | 5.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.2 | 44 / 54 | -60.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,104.5 | 54 / 54 | -3,958.0 – +8,083.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,037.6 | 44 / 54 | -2,713.0 – +6,055.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.9 | 54 / 54 | 165.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 9.40 | 54 / 54 | 6.77 – 11.38 |
Wards placedFinal match statistic reported by the match source. | 103.7 | 54 / 54 | 59.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 49.2 | 54 / 54 | 24.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 28.9 | 54 / 54 | 14.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 54 / 54 | 1.03 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,990.2 | 54 / 54 | 3,962.9 – 39,012.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,089.4 | 54 / 54 | 1,644.1 – 25,450.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 54 / 54 | 15.3 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 54 / 54 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:57 | 54 / 54 | 22:54 – 42:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 54 / 54 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 54 / 54 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 34 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 54 / 54 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.5% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 34 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable