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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 25 / 25 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 25 / 25 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 25 / 25 | 2.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.21 | 25 / 25 | 0.20 – 18.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 25 / 25 | 44.0% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 25 / 25 | 3.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 25 / 25 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 25 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 544.0 | 1 / 25 | 544.0 – 544.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,478.0 | 25 / 25 | 62,383.0 – 151,824.0 |
Physical damageFinal match statistic reported by the match source. | 39,213.9 | 25 / 25 | 18,531.0 – 64,943.0 |
Magic damageFinal match statistic reported by the match source. | 49,127.8 | 25 / 25 | 19,690.0 – 85,719.0 |
True damageFinal match statistic reported by the match source. | 5,132.1 | 25 / 25 | 670.0 – 10,406.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,855.9 | 25 / 25 | 2,064.5 – 4,619.4 |
Damage takenFinal match statistic reported by the match source. | 106,588.6 | 25 / 25 | 67,916.0 – 165,334.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,551.1 | 25 / 25 | 41,751.0 – 182,950.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,179.3 | 25 / 25 | 50,588.0 – 88,405.0 |
Gold spentFinal match statistic reported by the match source. | 59,066.2 | 25 / 25 | 43,465.0 – 80,850.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.6 | 25 / 25 | 1,635.4 – 2,359.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 25 / 25 | 81.3% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,168.5 | 25 / 25 | 833.0 – 1,561.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 25 / 25 | 31.4 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 46.9 | 25 / 25 | 13.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +24.0 | 25 / 25 | -60.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +881.6 | 25 / 25 | -2,525.0 – +6,280.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +923.2 | 25 / 25 | -2,713.0 – +6,055.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.2 | 25 / 25 | 198.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 9.60 | 25 / 25 | 8.12 – 11.16 |
Wards placedFinal match statistic reported by the match source. | 103.7 | 25 / 25 | 59.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 25 / 25 | 25.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 28.8 | 25 / 25 | 15.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 25 / 25 | 1.18 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,406.0 | 25 / 25 | 4,518.1 – 39,012.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,140.3 | 25 / 25 | 1,929.6 – 25,450.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 25 / 25 | 15.3 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 25 / 25 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:44 | 25 / 25 | 22:54 – 41:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 18 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 25 / 25 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 24.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 18 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable