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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 29 / 29 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 29 / 29 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 32.8 | 29 / 29 | 3.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.74 | 29 / 29 | 0.38 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 29 / 29 | 40.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 29 / 29 | 6.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 29 / 29 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 29 / 29 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 29 / 29 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.7% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 428.0 | 1 / 29 | 428.0 – 428.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 475.0 | 1 / 29 | 475.0 – 475.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,563.9 | 29 / 29 | 54,990.0 – 145,456.0 |
Physical damageFinal match statistic reported by the match source. | 48,755.2 | 29 / 29 | 14,954.0 – 76,015.0 |
Magic damageFinal match statistic reported by the match source. | 46,596.5 | 29 / 29 | 16,078.0 – 82,995.0 |
True damageFinal match statistic reported by the match source. | 4,208.1 | 29 / 29 | 277.0 – 17,576.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,011.3 | 29 / 29 | 1,848.4 – 3,832.8 |
Damage takenFinal match statistic reported by the match source. | 122,327.8 | 29 / 29 | 75,085.0 – 182,171.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,917.7 | 29 / 29 | 56,449.0 – 193,128.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,078.4 | 29 / 29 | 42,747.0 – 83,327.0 |
Gold spentFinal match statistic reported by the match source. | 59,123.1 | 29 / 29 | 40,155.0 – 77,261.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,970.6 | 29 / 29 | 1,718.6 – 2,315.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 29 / 29 | 82.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,194.7 | 29 / 29 | 798.0 – 1,594.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 29 / 29 | 32.7 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 44.6 | 29 / 29 | 5.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.8 | 19 / 29 | -46.0 – +87.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,296.6 | 29 / 29 | -3,958.0 – +8,083.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,188.2 | 19 / 29 | -2,522.0 – +4,016.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.2 | 29 / 29 | 165.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.24 | 29 / 29 | 6.77 – 11.38 |
Wards placedFinal match statistic reported by the match source. | 103.7 | 29 / 29 | 60.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 47.8 | 29 / 29 | 24.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 28.9 | 29 / 29 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 29 / 29 | 1.03 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,485.3 | 29 / 29 | 3,962.9 – 37,691.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,046.2 | 29 / 29 | 1,644.1 – 20,421.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 29 / 29 | 16.2 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 29 / 29 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 29 / 29 | 23:17 – 42:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 29 / 29 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 16 / 29 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable