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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
62 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 62 / 62 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 62 / 62 | 2.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 61 / 62 | 2.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 61 / 62 | 0.17 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 61 / 62 | 40.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.3 | 61 / 62 | 3.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 61 / 62 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 61 / 62 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 61 / 62 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 61 / 62 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 61 / 62 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.6% | 61 / 62 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.1% | 61 / 62 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 62 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 62 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,055.0 | 61 / 62 | 32,917.0 – 153,364.0 |
Physical damageFinal match statistic reported by the match source. | 42,419.3 | 61 / 62 | 14,632.0 – 81,197.0 |
Magic damageFinal match statistic reported by the match source. | 41,292.4 | 61 / 62 | 17,635.0 – 81,233.0 |
True damageFinal match statistic reported by the match source. | 5,339.2 | 61 / 62 | 181.0 – 27,145.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 61 / 62 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,878.5 | 61 / 62 | 1,429.1 – 3,835.6 |
Damage takenFinal match statistic reported by the match source. | 117,590.5 | 61 / 62 | 65,275.0 – 228,536.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,073.7 | 61 / 62 | 41,999.0 – 213,760.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,798.7 | 61 / 62 | 37,903.0 – 86,161.0 |
Gold spentFinal match statistic reported by the match source. | 54,751.2 | 61 / 62 | 36,590.0 – 85,893.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 61 / 62 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,958.6 | 61 / 62 | 1,582.5 – 2,313.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 61 / 62 | 78.8% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,051.0 | 61 / 62 | 709.0 – 1,456.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 61 / 62 | 29.8 – 40.8 |
Turret plates takenFinal match statistic reported by the match source. | 43.8 | 61 / 62 | 1.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.6 | 55 / 62 | -96.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -157.3 | 61 / 62 | -8,964.0 – +7,543.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -475.5 | 55 / 62 | -9,828.0 – +7,741.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.1 | 61 / 62 | 142.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 8.01 | 61 / 62 | 5.19 – 9.99 |
Wards placedFinal match statistic reported by the match source. | 91.0 | 61 / 62 | 64.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 35.7 | 61 / 62 | 15.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 20.0 | 61 / 62 | 2.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 61 / 62 | 0.87 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,289.7 | 61 / 62 | 2,959.4 – 46,946.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,707.0 | 61 / 62 | 1,071.4 – 30,901.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 61 / 62 | 14.5 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 61 / 62 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:35 | 62 / 62 | 22:37 – 41:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 62 / 62 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 62 / 62 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 62 / 62 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 54 / 62 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 62 / 62 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 62 / 62 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 62 / 62 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.3% | 62 / 62 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 62 / 62 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 62 / 62 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 54 / 62 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 62 team-games · 62 known results · Coverage varies by metric · — unavailable