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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 19 / 19 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 19 / 19 | 4.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 18 / 19 | 3.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.66 | 18 / 19 | 0.30 – 21.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.5% | 18 / 19 | 40.0% – 77.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.3 | 18 / 19 | 6.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 18 / 19 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 18 / 19 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 18 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 18 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 18 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 18 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,084.7 | 18 / 19 | 32,917.0 – 153,364.0 |
Physical damageFinal match statistic reported by the match source. | 40,563.8 | 18 / 19 | 14,632.0 – 72,993.0 |
Magic damageFinal match statistic reported by the match source. | 42,369.2 | 18 / 19 | 17,635.0 – 81,233.0 |
True damageFinal match statistic reported by the match source. | 8,147.7 | 18 / 19 | 645.0 – 27,145.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,851.7 | 18 / 19 | 1,429.1 – 3,703.0 |
Damage takenFinal match statistic reported by the match source. | 125,146.9 | 18 / 19 | 65,275.0 – 228,536.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,349.8 | 18 / 19 | 41,999.0 – 190,441.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,617.9 | 18 / 19 | 37,903.0 – 86,161.0 |
Gold spentFinal match statistic reported by the match source. | 58,483.8 | 18 / 19 | 36,590.0 – 85,893.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,995.6 | 18 / 19 | 1,645.6 – 2,296.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 18 / 19 | 87.4% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,086.1 | 18 / 19 | 768.0 – 1,456.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 18 / 19 | 30.2 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 46.9 | 18 / 19 | 7.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.6 | 17 / 19 | -74.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -65.4 | 18 / 19 | -8,030.0 – +7,543.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -9.7 | 17 / 19 | -5,614.0 – +7,741.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.1 | 18 / 19 | 158.0 – 362.0 |
Vision score / minFinal match statistic reported by the match source. | 8.33 | 18 / 19 | 6.86 – 9.70 |
Wards placedFinal match statistic reported by the match source. | 96.6 | 18 / 19 | 70.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 18 / 19 | 18.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 24.2 | 18 / 19 | 11.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 18 / 19 | 0.87 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,491.8 | 18 / 19 | 3,542.8 – 30,477.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,248.2 | 18 / 19 | 1,586.5 – 16,090.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 18 / 19 | 14.5 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 18 / 19 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:37 | 19 / 19 | 22:37 – 41:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 18 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 18 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable