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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 4 / 4 | 6.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 4 / 4 | 19.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 4 / 4 | 12.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.24 | 4 / 4 | 0.95 – 3.79 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 4 / 4 | 60.0% – 71.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.0 | 4 / 4 | 18.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 4 / 4 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 4 / 4 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,970.3 | 4 / 4 | 78,383.0 – 110,896.0 |
Physical damageFinal match statistic reported by the match source. | 42,512.8 | 4 / 4 | 33,819.0 – 48,516.0 |
Magic damageFinal match statistic reported by the match source. | 44,385.5 | 4 / 4 | 29,660.0 – 64,314.0 |
True damageFinal match statistic reported by the match source. | 3,068.3 | 4 / 4 | 786.0 – 4,070.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,879.7 | 4 / 4 | 2,782.8 – 2,919.0 |
Damage takenFinal match statistic reported by the match source. | 140,248.8 | 4 / 4 | 113,121.0 – 174,776.0 |
Damage mitigatedFinal match statistic reported by the match source. | 147,501.0 | 4 / 4 | 114,889.0 – 192,701.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,850.3 | 4 / 4 | 49,155.0 – 72,820.0 |
Gold spentFinal match statistic reported by the match source. | 53,971.5 | 4 / 4 | 47,163.0 – 71,718.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,780.5 | 4 / 4 | 1,656.0 – 1,908.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.6% | 4 / 4 | 95.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 996.8 | 4 / 4 | 891.0 – 1,236.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 4 / 4 | 31.0 – 32.5 |
Turret plates takenFinal match statistic reported by the match source. | 17.8 | 4 / 4 | 7.0 – 45.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.3 | 4 / 4 | -96.0 – -3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,623.5 | 4 / 4 | -4,217.0 – -348.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,869.0 | 4 / 4 | -4,659.0 – -2,067.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 233.0 | 4 / 4 | 154.0 – 344.0 |
Vision score / minFinal match statistic reported by the match source. | 7.36 | 4 / 4 | 5.19 – 9.02 |
Wards placedFinal match statistic reported by the match source. | 86.8 | 4 / 4 | 72.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 33.5 | 4 / 4 | 15.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 19.8 | 4 / 4 | 12.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 4 / 4 | 1.52 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,841.4 | 4 / 4 | 5,128.0 – 9,198.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,724.4 | 4 / 4 | 2,058.0 – 3,832.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 4 / 4 | 17.0 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 4 / 4 | 14.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 4 / 4 | 28:10 – 38:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 4 / 4 | 0.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable