Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 21 / 21 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 21 / 21 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 21 / 21 | 4.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.90 | 21 / 21 | 0.30 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 21 / 21 | 52.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.1 | 21 / 21 | 6.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 21 / 21 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,691.1 | 21 / 21 | 50,476.0 – 133,082.0 |
Physical damageFinal match statistic reported by the match source. | 45,717.5 | 21 / 21 | 21,915.0 – 81,197.0 |
Magic damageFinal match statistic reported by the match source. | 42,881.4 | 21 / 21 | 21,330.0 – 78,625.0 |
True damageFinal match statistic reported by the match source. | 4,088.3 | 21 / 21 | 181.0 – 16,181.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,949.2 | 21 / 21 | 1,926.6 – 3,835.6 |
Damage takenFinal match statistic reported by the match source. | 116,815.4 | 21 / 21 | 69,508.0 – 179,304.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,978.0 | 21 / 21 | 65,820.0 – 213,760.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,615.2 | 21 / 21 | 39,816.0 – 82,535.0 |
Gold spentFinal match statistic reported by the match source. | 54,881.1 | 21 / 21 | 38,213.0 – 74,115.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,953.4 | 21 / 21 | 1,584.1 – 2,313.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 21 / 21 | 83.6% – 96.0% |
Total CSFinal match statistic reported by the match source. | 1,056.7 | 21 / 21 | 829.0 – 1,388.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 21 / 21 | 31.5 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 49.5 | 21 / 21 | 1.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +27.9 | 18 / 21 | -59.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +515.8 | 21 / 21 | -8,964.0 – +6,541.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -116.1 | 18 / 21 | -9,828.0 – +5,866.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.8 | 21 / 21 | 170.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 8.05 | 21 / 21 | 6.46 – 9.99 |
Wards placedFinal match statistic reported by the match source. | 93.0 | 21 / 21 | 67.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 37.5 | 21 / 21 | 16.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 17.8 | 21 / 21 | 2.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 21 / 21 | 1.09 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,730.0 | 21 / 21 | 3,622.5 – 46,946.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,530.0 | 21 / 21 | 1,596.3 – 30,901.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 21 / 21 | 14.9 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 21 / 21 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:02 | 21 / 21 | 24:02 – 40:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 19 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 21 / 21 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable