Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 51 / 51 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 21.8 | 51 / 51 | 1.0 – 53.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 51 / 51 | 4.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.27 | 51 / 51 | 0.24 – 58.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 51 / 51 | 40.0% – 88.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 51 / 51 | 6.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 51 / 51 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 51 / 51 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 51 / 51 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 51 / 51 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 51 / 51 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.1% | 51 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.3% | 51 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 51 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 51 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,566.8 | 51 / 51 | 38,550.0 – 166,209.0 |
Physical damageFinal match statistic reported by the match source. | 48,714.9 | 51 / 51 | 18,002.0 – 104,664.0 |
Magic damageFinal match statistic reported by the match source. | 36,781.0 | 51 / 51 | 10,989.0 – 73,948.0 |
True damageFinal match statistic reported by the match source. | 5,066.9 | 51 / 51 | 140.0 – 17,018.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,825.1 | 51 / 51 | 1,610.4 – 4,570.4 |
Damage takenFinal match statistic reported by the match source. | 123,945.5 | 51 / 51 | 67,124.0 – 258,847.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,548.7 | 51 / 51 | 41,155.0 – 211,162.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,880.8 | 51 / 51 | 36,070.0 – 96,126.0 |
Gold spentFinal match statistic reported by the match source. | 57,853.5 | 51 / 51 | 34,188.0 – 90,810.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,953.7 | 51 / 51 | 1,543.7 – 2,332.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 51 / 51 | 85.9% – 101.4% |
Total CSFinal match statistic reported by the match source. | 1,088.7 | 51 / 51 | 597.0 – 1,604.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 51 / 51 | 29.5 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 36.8 | 51 / 51 | 4.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -66.5 | 44 / 51 | -220.0 – +128.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,084.0 | 49 / 51 | -7,412.0 – +6,808.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,497.5 | 44 / 51 | -7,475.0 – +4,071.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 293.0 | 51 / 51 | 124.0 – 555.0 |
Vision score / minFinal match statistic reported by the match source. | 9.11 | 51 / 51 | 6.00 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 108.4 | 51 / 51 | 59.0 – 209.0 |
Wards clearedFinal match statistic reported by the match source. | 47.3 | 51 / 51 | 16.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 35.6 | 51 / 51 | 11.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 51 / 51 | 0.92 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,694.8 | 51 / 51 | 2,724.0 – 87,540.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,843.2 | 51 / 51 | 997.4 – 63,794.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 51 / 51 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 51 / 51 | 11.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 51 / 51 | 20:14 – 49:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 51 / 51 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 51 / 51 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 28 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 51 / 51 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.5% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.2% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable