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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 19 / 19 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 19 / 19 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 19 / 19 | 8.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.86 | 19 / 19 | 0.63 – 17.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 19 / 19 | 42.9% – 88.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.5 | 19 / 19 | 15.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 19 / 19 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 19 / 19 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,270.6 | 19 / 19 | 39,828.0 – 140,695.0 |
Physical damageFinal match statistic reported by the match source. | 46,806.5 | 19 / 19 | 19,041.0 – 84,913.0 |
Magic damageFinal match statistic reported by the match source. | 35,453.1 | 19 / 19 | 15,162.0 – 66,715.0 |
True damageFinal match statistic reported by the match source. | 6,006.6 | 19 / 19 | 140.0 – 17,018.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,654.9 | 19 / 19 | 1,610.4 – 3,625.6 |
Damage takenFinal match statistic reported by the match source. | 121,445.8 | 19 / 19 | 67,124.0 – 186,852.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,532.2 | 19 / 19 | 45,263.0 – 211,162.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,814.8 | 19 / 19 | 37,296.0 – 96,126.0 |
Gold spentFinal match statistic reported by the match source. | 60,112.1 | 19 / 19 | 36,075.0 – 90,810.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.1 | 19 / 19 | 1,635.8 – 2,313.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 19 / 19 | 85.9% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,143.9 | 19 / 19 | 732.0 – 1,604.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 19 / 19 | 31.4 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 43.2 | 19 / 19 | 7.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -31.2 | 16 / 19 | -108.0 – +35.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,523.8 | 19 / 19 | -7,412.0 – +6,808.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,295.0 | 16 / 19 | -6,597.0 – +3,051.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.7 | 19 / 19 | 146.0 – 555.0 |
Vision score / minFinal match statistic reported by the match source. | 9.77 | 19 / 19 | 6.40 – 11.74 |
Wards placedFinal match statistic reported by the match source. | 121.1 | 19 / 19 | 68.0 – 209.0 |
Wards clearedFinal match statistic reported by the match source. | 54.2 | 19 / 19 | 18.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 40.2 | 19 / 19 | 18.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 19 / 19 | 0.92 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,499.9 | 19 / 19 | 2,979.1 – 18,280.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,469.0 | 19 / 19 | 1,357.8 – 14,696.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 19 / 19 | 15.7 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 19 / 19 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:32 | 19 / 19 | 22:48 – 49:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 19 / 19 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 9 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 26.3% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable