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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 21 / 21 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 21 / 21 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 21 / 21 | 4.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.61 | 21 / 21 | 0.24 – 58.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 21 / 21 | 46.7% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 21 / 21 | 6.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,392.9 | 21 / 21 | 42,892.0 – 147,638.0 |
Physical damageFinal match statistic reported by the match source. | 49,149.6 | 21 / 21 | 22,525.0 – 103,017.0 |
Magic damageFinal match statistic reported by the match source. | 38,741.8 | 21 / 21 | 16,869.0 – 73,948.0 |
True damageFinal match statistic reported by the match source. | 4,497.7 | 21 / 21 | 151.0 – 12,510.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,830.5 | 21 / 21 | 1,740.0 – 4,432.0 |
Damage takenFinal match statistic reported by the match source. | 119,863.5 | 21 / 21 | 80,744.0 – 169,583.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,181.3 | 21 / 21 | 54,964.0 – 194,923.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,393.0 | 21 / 21 | 36,070.0 – 81,533.0 |
Gold spentFinal match statistic reported by the match source. | 58,595.0 | 21 / 21 | 35,078.0 – 81,043.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.8 | 21 / 21 | 1,543.7 – 2,314.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 21 / 21 | 86.2% – 101.4% |
Total CSFinal match statistic reported by the match source. | 1,114.0 | 21 / 21 | 759.0 – 1,500.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 21 / 21 | 31.2 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 36.0 | 21 / 21 | 4.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -124.2 | 21 / 21 | -220.0 – -7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -884.6 | 21 / 21 | -6,244.0 – +5,985.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,123.1 | 21 / 21 | -7,475.0 – +1,165.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.0 | 21 / 21 | 147.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 21 / 21 | 6.29 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 109.5 | 21 / 21 | 59.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 47.1 | 21 / 21 | 16.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 35.9 | 21 / 21 | 11.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 21 / 21 | 1.01 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,437.7 | 21 / 21 | 3,527.0 – 87,540.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,351.0 | 21 / 21 | 1,397.4 – 63,794.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 21 / 21 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 21 / 21 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:03 | 21 / 21 | 23:22 – 39:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable