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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 11 / 11 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 33.1 | 11 / 11 | 17.0 – 53.0 |
AssistsFinal match statistic reported by the match source. | 26.2 | 11 / 11 | 8.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.34 | 11 / 11 | 0.40 – 5.06 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 48.9% | 11 / 11 | 40.0% – 62.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.2 | 11 / 11 | 15.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 3.6 | 11 / 11 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,046.7 | 11 / 11 | 38,550.0 – 166,209.0 |
Physical damageFinal match statistic reported by the match source. | 51,181.2 | 11 / 11 | 18,002.0 – 104,664.0 |
Magic damageFinal match statistic reported by the match source. | 35,331.4 | 11 / 11 | 10,989.0 – 56,807.0 |
True damageFinal match statistic reported by the match source. | 4,530.5 | 11 / 11 | 212.0 – 11,767.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,108.7 | 11 / 11 | 1,905.3 – 4,570.4 |
Damage takenFinal match statistic reported by the match source. | 136,056.0 | 11 / 11 | 76,966.0 – 258,847.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,915.2 | 11 / 11 | 41,155.0 – 184,444.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,835.2 | 11 / 11 | 36,468.0 – 77,741.0 |
Gold spentFinal match statistic reported by the match source. | 52,537.0 | 11 / 11 | 34,188.0 – 73,870.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,952.3 | 11 / 11 | 1,698.9 – 2,332.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 11 / 11 | 86.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 944.9 | 11 / 11 | 597.0 – 1,246.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 11 / 11 | 29.5 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 27.6 | 11 / 11 | 4.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +26.0 | 7 / 11 | -48.0 – +128.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -620.7 | 9 / 11 | -6,730.0 – +6,355.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,083.7 | 7 / 11 | -7,103.0 – +4,071.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.0 | 11 / 11 | 124.0 – 331.0 |
Vision score / minFinal match statistic reported by the match source. | 7.65 | 11 / 11 | 6.00 – 9.86 |
Wards placedFinal match statistic reported by the match source. | 84.3 | 11 / 11 | 59.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 35.7 | 11 / 11 | 20.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 27.2 | 11 / 11 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 11 / 11 | 1.06 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,111.6 | 11 / 11 | 2,724.0 – 6,943.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,687.3 | 11 / 11 | 997.4 – 4,573.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 11 / 11 | 15.2 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 11 / 11 | 11.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:12 | 11 / 11 | 20:14 – 36:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable