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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
70 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 70 / 70 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 70 / 70 | 4.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 42.3 | 70 / 70 | 4.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.83 | 70 / 70 | 0.39 – 18.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 70 / 70 | 40.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.6 | 70 / 70 | 6.0 – 138.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 70 / 70 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 70 / 70 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 70 / 70 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 70 / 70 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 70 / 70 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.7% | 70 / 70 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.4% | 70 / 70 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 779.0 | 1 / 70 | 779.0 – 779.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 70 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,845.2 | 70 / 70 | 40,591.0 – 209,772.0 |
Physical damageFinal match statistic reported by the match source. | 48,430.1 | 70 / 70 | 13,634.0 – 102,158.0 |
Magic damageFinal match statistic reported by the match source. | 41,896.2 | 70 / 70 | 18,574.0 – 123,333.0 |
True damageFinal match statistic reported by the match source. | 5,514.6 | 70 / 70 | 618.0 – 18,260.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 70 / 70 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,058.4 | 70 / 70 | 1,556.2 – 5,549.5 |
Damage takenFinal match statistic reported by the match source. | 119,246.8 | 70 / 70 | 64,481.0 – 195,268.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,349.4 | 70 / 70 | 50,463.0 – 267,575.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,158.2 | 70 / 70 | 39,428.0 – 87,429.0 |
Gold spentFinal match statistic reported by the match source. | 56,927.0 | 70 / 70 | 36,840.0 – 84,550.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 70 / 70 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.5 | 70 / 70 | 1,607.9 – 2,359.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 70 / 70 | 81.8% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,046.4 | 70 / 70 | 688.0 – 1,309.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 70 / 70 | 27.7 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 44.1 | 70 / 70 | 1.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.2 | 55 / 70 | -104.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -148.5 | 70 / 70 | -7,612.0 – +5,946.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +21.9 | 55 / 70 | -5,731.0 – +5,876.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.7 | 70 / 70 | 150.0 – 401.0 |
Vision score / minFinal match statistic reported by the match source. | 8.16 | 70 / 70 | 6.02 – 9.93 |
Wards placedFinal match statistic reported by the match source. | 97.5 | 70 / 70 | 56.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 70 / 70 | 17.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 24.5 | 70 / 70 | 5.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 70 / 70 | 0.87 – 2.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,413.2 | 70 / 70 | 3,071.2 – 29,390.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,864.2 | 70 / 70 | 1,581.0 – 18,165.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 70 / 70 | 14.1 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 70 / 70 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:58 | 70 / 70 | 23:03 – 42:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 70 / 70 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 70 / 70 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 70 / 70 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 34 / 70 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 70 / 70 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 70 / 70 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 70 / 70 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 70 / 70 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 70 / 70 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 70 / 70 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.3% | 34 / 70 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 70 team-games · 70 known results · Coverage varies by metric · — unavailable