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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.6 | 29 / 29 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 29 / 29 | 6.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 47.1 | 29 / 29 | 4.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.65 | 29 / 29 | 0.50 – 12.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 29 / 29 | 48.2% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.7 | 29 / 29 | 6.0 – 138.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 29 / 29 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 29 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.4% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,128.8 | 29 / 29 | 41,514.0 – 151,596.0 |
Physical damageFinal match statistic reported by the match source. | 48,972.6 | 29 / 29 | 13,634.0 – 91,204.0 |
Magic damageFinal match statistic reported by the match source. | 38,283.3 | 29 / 29 | 18,726.0 – 57,721.0 |
True damageFinal match statistic reported by the match source. | 6,869.1 | 29 / 29 | 688.0 – 18,260.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,088.0 | 29 / 29 | 1,799.7 – 4,375.4 |
Damage takenFinal match statistic reported by the match source. | 114,284.4 | 29 / 29 | 72,250.0 – 168,078.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,648.5 | 29 / 29 | 50,463.0 – 200,386.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,182.5 | 29 / 29 | 39,428.0 – 87,429.0 |
Gold spentFinal match statistic reported by the match source. | 56,767.0 | 29 / 29 | 36,840.0 – 81,008.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,082.3 | 29 / 29 | 1,709.3 – 2,323.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 29 / 29 | 82.9% – 100.4% |
Total CSFinal match statistic reported by the match source. | 1,036.6 | 29 / 29 | 688.0 – 1,309.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 29 / 29 | 29.6 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.7 | 29 / 29 | 3.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.2 | 21 / 29 | -100.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +353.3 | 29 / 29 | -3,961.0 – +5,946.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +439.0 | 21 / 29 | -2,847.0 – +4,008.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.4 | 29 / 29 | 153.0 – 366.0 |
Vision score / minFinal match statistic reported by the match source. | 8.24 | 29 / 29 | 6.60 – 9.90 |
Wards placedFinal match statistic reported by the match source. | 92.9 | 29 / 29 | 56.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 34.6 | 29 / 29 | 17.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 29 / 29 | 9.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 29 / 29 | 1.05 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,743.6 | 29 / 29 | 4,121.7 – 15,551.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,281.1 | 29 / 29 | 1,871.6 – 9,993.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 29 / 29 | 14.1 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 29 / 29 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:21 | 29 / 29 | 23:04 – 40:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 29 / 29 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 12 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable