Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 23 / 23 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 23 / 23 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 41.9 | 23 / 23 | 5.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.86 | 23 / 23 | 0.39 – 17.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 23 / 23 | 40.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.6 | 23 / 23 | 7.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 23 / 23 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 23 / 23 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 779.0 | 1 / 23 | 779.0 – 779.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 23 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,394.7 | 23 / 23 | 62,327.0 – 209,772.0 |
Physical damageFinal match statistic reported by the match source. | 50,424.2 | 23 / 23 | 21,151.0 – 102,158.0 |
Magic damageFinal match statistic reported by the match source. | 47,351.0 | 23 / 23 | 18,574.0 – 123,333.0 |
True damageFinal match statistic reported by the match source. | 5,614.9 | 23 / 23 | 2,198.0 – 13,541.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,129.4 | 23 / 23 | 2,152.8 – 5,549.5 |
Damage takenFinal match statistic reported by the match source. | 125,209.6 | 23 / 23 | 64,481.0 – 195,268.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,263.4 | 23 / 23 | 54,335.0 – 267,575.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,161.7 | 23 / 23 | 43,093.0 – 83,642.0 |
Gold spentFinal match statistic reported by the match source. | 58,142.0 | 23 / 23 | 40,295.0 – 84,550.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,952.3 | 23 / 23 | 1,607.9 – 2,359.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 23 / 23 | 81.8% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,067.5 | 23 / 23 | 727.0 – 1,305.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 23 / 23 | 27.7 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 37.2 | 23 / 23 | 1.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.1 | 18 / 23 | -77.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -403.6 | 23 / 23 | -7,612.0 – +5,319.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -20.7 | 18 / 23 | -5,113.0 – +5,876.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.4 | 23 / 23 | 173.0 – 401.0 |
Vision score / minFinal match statistic reported by the match source. | 8.49 | 23 / 23 | 6.83 – 9.93 |
Wards placedFinal match statistic reported by the match source. | 109.0 | 23 / 23 | 73.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 37.0 | 23 / 23 | 20.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 29.5 | 23 / 23 | 16.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 23 / 23 | 1.11 – 2.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,977.3 | 23 / 23 | 4,086.1 – 29,390.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,024.2 | 23 / 23 | 1,581.0 – 18,165.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 23 / 23 | 14.9 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 23 / 23 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:16 | 23 / 23 | 23:03 – 42:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 12 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 8.7% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 12 / 23 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable