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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 18 / 18 | 6.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 21.6 | 18 / 18 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 18 / 18 | 11.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 18 / 18 | 0.73 – 15.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 18 / 18 | 45.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.9 | 18 / 18 | 17.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 18 / 18 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 18 / 18 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 18 / 18 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.1% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,978.1 | 18 / 18 | 53,483.0 – 131,952.0 |
Physical damageFinal match statistic reported by the match source. | 44,711.9 | 18 / 18 | 18,763.0 – 79,415.0 |
Magic damageFinal match statistic reported by the match source. | 40,655.0 | 18 / 18 | 20,179.0 – 60,193.0 |
True damageFinal match statistic reported by the match source. | 4,607.4 | 18 / 18 | 1,245.0 – 16,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,075.1 | 18 / 18 | 2,099.4 – 4,558.7 |
Damage takenFinal match statistic reported by the match source. | 115,483.8 | 18 / 18 | 82,185.0 – 182,808.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,292.6 | 18 / 18 | 62,782.0 – 258,623.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,677.9 | 18 / 18 | 39,652.0 – 71,515.0 |
Gold spentFinal match statistic reported by the match source. | 53,154.6 | 18 / 18 | 38,146.0 – 69,950.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,968.0 | 18 / 18 | 1,714.1 – 2,312.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 18 / 18 | 84.9% – 99.5% |
Total CSFinal match statistic reported by the match source. | 954.7 | 18 / 18 | 737.0 – 1,279.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 18 / 18 | 28.7 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 18 / 18 | 4.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.7 | 18 / 18 | -97.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,608.1 | 18 / 18 | -7,407.0 – +1,474.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,228.6 | 18 / 18 | -5,043.0 – +2,777.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.6 | 18 / 18 | 130.0 – 295.0 |
Vision score / minFinal match statistic reported by the match source. | 7.18 | 18 / 18 | 5.56 – 9.08 |
Wards placedFinal match statistic reported by the match source. | 79.2 | 18 / 18 | 56.0 – 109.0 |
Wards clearedFinal match statistic reported by the match source. | 28.6 | 18 / 18 | 13.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 15.9 | 18 / 18 | 5.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 18 / 18 | 1.09 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,343.7 | 18 / 18 | 3,186.5 – 16,704.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,668.9 | 18 / 18 | 1,250.2 – 11,089.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 18 / 18 | 13.5 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 18 / 18 | 12.2 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 29:14 | 18 / 18 | 23:08 – 36:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 18 / 18 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 18 / 18 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.1% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.8% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.1% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable