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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 10 / 10 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 10 / 10 | 5.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 39.0 | 10 / 10 | 13.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.97 | 10 / 10 | 0.64 – 14.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 10 / 10 | 41.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.8 | 10 / 10 | 23.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 2.8 | 10 / 10 | 0.0 – 13.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 10 / 10 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,539.2 | 10 / 10 | 50,011.0 – 125,430.0 |
Physical damageFinal match statistic reported by the match source. | 43,053.5 | 10 / 10 | 17,082.0 – 63,050.0 |
Magic damageFinal match statistic reported by the match source. | 39,641.9 | 10 / 10 | 12,591.0 – 61,215.0 |
True damageFinal match statistic reported by the match source. | 3,839.5 | 10 / 10 | 742.0 – 10,037.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,138.6 | 10 / 10 | 2,231.5 – 3,827.0 |
Damage takenFinal match statistic reported by the match source. | 108,804.5 | 10 / 10 | 76,947.0 – 154,962.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,651.4 | 10 / 10 | 40,885.0 – 143,584.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,653.8 | 10 / 10 | 32,388.0 – 70,319.0 |
Gold spentFinal match statistic reported by the match source. | 50,931.3 | 10 / 10 | 30,653.0 – 64,858.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,014.2 | 10 / 10 | 1,655.3 – 2,517.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 10 / 10 | 86.8% – 100.2% |
Total CSFinal match statistic reported by the match source. | 867.4 | 10 / 10 | 493.0 – 1,120.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 10 / 10 | 25.2 – 35.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 10 / 10 | 3.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.6 | 7 / 10 | -179.0 – +159.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -18.1 | 10 / 10 | -11,799.0 – +9,844.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,152.6 | 7 / 10 | -9,769.0 – +8,229.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 191.3 | 10 / 10 | 83.0 – 305.0 |
Vision score / minFinal match statistic reported by the match source. | 6.77 | 10 / 10 | 4.04 – 8.33 |
Wards placedFinal match statistic reported by the match source. | 71.0 | 10 / 10 | 39.0 – 99.0 |
Wards clearedFinal match statistic reported by the match source. | 25.8 | 10 / 10 | 8.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 17.8 | 10 / 10 | 6.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 10 / 10 | 1.30 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,495.2 | 10 / 10 | 3,022.9 – 19,034.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,760.3 | 10 / 10 | 963.0 – 11,764.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.9 | 10 / 10 | 14.0 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 10 / 10 | 10.6 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 27:18 | 10 / 10 | 19:11 – 36:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 8 / 10 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 10 / 10 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 10 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable