Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 13 / 13 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.4 | 13 / 13 | 5.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 13 / 13 | 10.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 13 / 13 | 0.65 – 15.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.5% | 13 / 13 | 43.1% – 71.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.2 | 13 / 13 | 16.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 13 / 13 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,471.3 | 13 / 13 | 52,536.0 – 125,060.0 |
Physical damageFinal match statistic reported by the match source. | 38,793.3 | 13 / 13 | 16,127.0 – 62,118.0 |
Magic damageFinal match statistic reported by the match source. | 37,654.5 | 13 / 13 | 23,397.0 – 56,306.0 |
True damageFinal match statistic reported by the match source. | 4,019.5 | 13 / 13 | 1,167.0 – 10,082.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,930.4 | 13 / 13 | 2,032.3 – 4,035.6 |
Damage takenFinal match statistic reported by the match source. | 109,242.8 | 13 / 13 | 66,000.0 – 158,392.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,088.0 | 13 / 13 | 61,957.0 – 170,964.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,005.0 | 13 / 13 | 39,067.0 – 69,497.0 |
Gold spentFinal match statistic reported by the match source. | 49,961.2 | 13 / 13 | 37,053.0 – 64,220.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.1 | 13 / 13 | 1,682.4 – 2,387.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 13 / 13 | 84.8% – 99.4% |
Total CSFinal match statistic reported by the match source. | 885.2 | 13 / 13 | 649.0 – 1,053.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 13 / 13 | 28.0 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 37.6 | 13 / 13 | 6.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.1 | 11 / 13 | -93.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -141.4 | 13 / 13 | -7,363.0 – +6,606.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -813.2 | 11 / 13 | -6,604.0 – +4,197.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 193.2 | 13 / 13 | 127.0 – 254.0 |
Vision score / minFinal match statistic reported by the match source. | 7.11 | 13 / 13 | 5.48 – 8.30 |
Wards placedFinal match statistic reported by the match source. | 72.8 | 13 / 13 | 51.0 – 102.0 |
Wards clearedFinal match statistic reported by the match source. | 23.4 | 13 / 13 | 15.0 – 32.0 |
Control wards placedFinal match statistic reported by the match source. | 16.0 | 13 / 13 | 7.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 13 / 13 | 1.05 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,635.5 | 13 / 13 | 2,991.2 – 13,200.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,786.0 | 13 / 13 | 908.5 – 11,653.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 13 / 13 | 13.7 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 13 / 13 | 11.8 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 27:03 | 13 / 13 | 23:10 – 34:00 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 8 / 13 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable