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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 29 / 29 | 1.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 29 / 29 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 39.0 | 29 / 29 | 0.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.62 | 29 / 29 | 0.08 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 29 / 29 | 20.0% – 78.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 29 / 29 | 1.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 29 / 29 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 29 / 29 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 29 / 29 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.4% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,726.0 | 29 / 29 | 46,595.0 – 149,309.0 |
Physical damageFinal match statistic reported by the match source. | 46,875.2 | 29 / 29 | 17,814.0 – 100,979.0 |
Magic damageFinal match statistic reported by the match source. | 41,027.6 | 29 / 29 | 21,565.0 – 75,495.0 |
True damageFinal match statistic reported by the match source. | 3,819.0 | 29 / 29 | 179.0 – 14,813.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,952.7 | 29 / 29 | 1,904.4 – 4,346.7 |
Damage takenFinal match statistic reported by the match source. | 109,323.4 | 29 / 29 | 65,956.0 – 165,518.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,138.7 | 29 / 29 | 47,870.0 – 181,169.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,433.8 | 29 / 29 | 40,585.0 – 79,715.0 |
Gold spentFinal match statistic reported by the match source. | 55,928.4 | 29 / 29 | 37,948.0 – 71,025.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,990.3 | 29 / 29 | 1,565.7 – 2,320.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 29 / 29 | 83.9% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,074.8 | 29 / 29 | 815.0 – 1,275.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 29 / 29 | 31.5 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 29 / 29 | 1.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.2 | 27 / 29 | -36.0 – +93.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +630.1 | 29 / 29 | -3,991.0 – +5,413.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +357.4 | 27 / 29 | -3,608.0 – +4,013.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.6 | 29 / 29 | 204.0 – 408.0 |
Vision score / minFinal match statistic reported by the match source. | 9.51 | 29 / 29 | 8.12 – 11.47 |
Wards placedFinal match statistic reported by the match source. | 112.2 | 29 / 29 | 84.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 45.4 | 29 / 29 | 28.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 38.0 | 29 / 29 | 27.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 29 / 29 | 1.02 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,892.1 | 29 / 29 | 4,049.8 – 26,197.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,873.0 | 29 / 29 | 1,511.8 – 20,720.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 29 / 29 | 15.3 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 29 / 29 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:50 | 29 / 29 | 24:28 – 37:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 29 / 29 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 13 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable