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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 16 / 16 | 1.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 16 / 16 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.6 | 16 / 16 | 0.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.92 | 16 / 16 | 0.08 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 16 / 16 | 20.0% – 78.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.2 | 16 / 16 | 1.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 16 / 16 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 16 / 16 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,199.1 | 16 / 16 | 46,595.0 – 116,494.0 |
Physical damageFinal match statistic reported by the match source. | 41,421.5 | 16 / 16 | 17,814.0 – 67,150.0 |
Magic damageFinal match statistic reported by the match source. | 36,238.8 | 16 / 16 | 21,565.0 – 74,180.0 |
True damageFinal match statistic reported by the match source. | 4,534.4 | 16 / 16 | 230.0 – 14,813.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,746.5 | 16 / 16 | 1,904.4 – 3,851.0 |
Damage takenFinal match statistic reported by the match source. | 99,519.8 | 16 / 16 | 65,956.0 – 163,880.0 |
Damage mitigatedFinal match statistic reported by the match source. | 93,846.7 | 16 / 16 | 47,870.0 – 166,825.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,160.0 | 16 / 16 | 40,585.0 – 74,539.0 |
Gold spentFinal match statistic reported by the match source. | 53,958.9 | 16 / 16 | 37,948.0 – 67,135.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,990.8 | 16 / 16 | 1,566.2 – 2,320.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 16 / 16 | 83.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,052.1 | 16 / 16 | 815.0 – 1,275.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 16 / 16 | 32.4 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 46.1 | 16 / 16 | 1.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +25.6 | 14 / 16 | -36.0 – +93.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +875.6 | 16 / 16 | -3,991.0 – +5,413.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +334.4 | 14 / 16 | -3,608.0 – +4,013.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.8 | 16 / 16 | 204.0 – 369.0 |
Vision score / minFinal match statistic reported by the match source. | 9.32 | 16 / 16 | 8.12 – 11.04 |
Wards placedFinal match statistic reported by the match source. | 107.9 | 16 / 16 | 84.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 42.4 | 16 / 16 | 28.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 16 / 16 | 27.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 16 / 16 | 1.02 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,205.0 | 16 / 16 | 4,049.8 – 26,197.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,283.1 | 16 / 16 | 1,549.7 – 20,720.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 16 / 16 | 15.3 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 16 / 16 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:40 | 16 / 16 | 24:28 – 37:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable