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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.5 | 13 / 13 | 5.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 13 / 13 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 41.8 | 13 / 13 | 6.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 13 / 13 | 0.34 – 16.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 13 / 13 | 44.0% – 75.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.3 | 13 / 13 | 11.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 13 / 13 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 13 / 13 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.2% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,451.5 | 13 / 13 | 78,078.0 – 149,309.0 |
Physical damageFinal match statistic reported by the match source. | 53,587.5 | 13 / 13 | 29,729.0 – 100,979.0 |
Magic damageFinal match statistic reported by the match source. | 46,921.5 | 13 / 13 | 29,588.0 – 75,495.0 |
True damageFinal match statistic reported by the match source. | 2,938.6 | 13 / 13 | 179.0 – 6,002.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,206.5 | 13 / 13 | 2,194.2 – 4,346.7 |
Damage takenFinal match statistic reported by the match source. | 121,389.4 | 13 / 13 | 80,379.0 – 165,518.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,575.1 | 13 / 13 | 67,704.0 – 181,169.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,232.3 | 13 / 13 | 48,379.0 – 79,715.0 |
Gold spentFinal match statistic reported by the match source. | 58,352.4 | 13 / 13 | 48,680.0 – 71,025.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,989.7 | 13 / 13 | 1,565.7 – 2,229.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 13 / 13 | 85.4% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,102.8 | 13 / 13 | 1,018.0 – 1,272.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 13 / 13 | 31.5 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 48.5 | 13 / 13 | 2.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.3 | 13 / 13 | -19.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +328.1 | 13 / 13 | -2,227.0 – +3,265.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +382.1 | 13 / 13 | -2,376.0 – +1,637.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.3 | 13 / 13 | 262.0 – 408.0 |
Vision score / minFinal match statistic reported by the match source. | 9.74 | 13 / 13 | 8.72 – 11.47 |
Wards placedFinal match statistic reported by the match source. | 117.5 | 13 / 13 | 101.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 49.2 | 13 / 13 | 37.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 40.8 | 13 / 13 | 35.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 13 / 13 | 1.10 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,602.8 | 13 / 13 | 4,146.2 – 20,094.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,493.8 | 13 / 13 | 1,511.8 – 15,867.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 13 / 13 | 15.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 13 / 13 | 14.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 32:16 | 13 / 13 | 28:59 – 35:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 13 / 13 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable