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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 21 / 21 | 8.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 21 / 21 | 3.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 21 / 21 | 10.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 21 / 21 | 0.78 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.9% | 21 / 21 | 42.5% – 72.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.9 | 21 / 21 | 18.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 21 / 21 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 21 / 21 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,453.7 | 21 / 21 | 54,357.0 – 141,285.0 |
Physical damageFinal match statistic reported by the match source. | 44,821.3 | 21 / 21 | 21,492.0 – 70,280.0 |
Magic damageFinal match statistic reported by the match source. | 45,247.3 | 21 / 21 | 27,575.0 – 76,655.0 |
True damageFinal match statistic reported by the match source. | 4,381.4 | 21 / 21 | 542.0 – 15,997.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,177.4 | 21 / 21 | 2,082.6 – 4,345.0 |
Damage takenFinal match statistic reported by the match source. | 115,319.8 | 21 / 21 | 65,549.0 – 171,502.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,758.2 | 21 / 21 | 40,635.0 – 170,133.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,225.5 | 21 / 21 | 39,724.0 – 86,740.0 |
Gold spentFinal match statistic reported by the match source. | 54,524.2 | 21 / 21 | 35,563.0 – 73,828.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,015.7 | 21 / 21 | 1,659.7 – 2,550.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 21 / 21 | 83.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 980.4 | 21 / 21 | 588.0 – 1,383.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 21 / 21 | 25.9 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 50.9 | 21 / 21 | 6.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.3 | 13 / 21 | -86.0 – +171.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,538.2 | 21 / 21 | -6,906.0 – +12,380.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +184.2 | 13 / 21 | -4,006.0 – +6,394.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 209.0 | 21 / 21 | 97.0 – 313.0 |
Vision score / minFinal match statistic reported by the match source. | 6.92 | 21 / 21 | 4.28 – 8.75 |
Wards placedFinal match statistic reported by the match source. | 77.6 | 21 / 21 | 37.0 – 108.0 |
Wards clearedFinal match statistic reported by the match source. | 29.2 | 21 / 21 | 6.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 15.4 | 21 / 21 | 1.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 21 / 21 | 1.21 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,257.7 | 21 / 21 | 2,624.6 – 21,849.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,213.8 | 21 / 21 | 968.9 – 14,081.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 21 / 21 | 14.8 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 21 / 21 | 11.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:35 | 21 / 21 | 18:08 – 41:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 21 / 21 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 17 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 21 / 21 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable