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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 14 / 14 | 8.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 14 / 14 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 38.6 | 14 / 14 | 10.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.07 | 14 / 14 | 0.86 – 10.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.4% | 14 / 14 | 42.5% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.1 | 14 / 14 | 18.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 14 / 14 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 14 / 14 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,856.6 | 14 / 14 | 54,357.0 – 141,285.0 |
Physical damageFinal match statistic reported by the match source. | 46,160.5 | 14 / 14 | 21,492.0 – 70,280.0 |
Magic damageFinal match statistic reported by the match source. | 49,588.4 | 14 / 14 | 31,078.0 – 76,655.0 |
True damageFinal match statistic reported by the match source. | 4,104.1 | 14 / 14 | 542.0 – 15,691.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,183.6 | 14 / 14 | 2,082.6 – 4,345.0 |
Damage takenFinal match statistic reported by the match source. | 119,184.6 | 14 / 14 | 73,645.0 – 171,502.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,651.4 | 14 / 14 | 73,386.0 – 170,133.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,972.5 | 14 / 14 | 40,414.0 – 73,803.0 |
Gold spentFinal match statistic reported by the match source. | 56,864.7 | 14 / 14 | 39,863.0 – 72,053.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,963.1 | 14 / 14 | 1,659.7 – 2,163.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 14 / 14 | 87.4% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,020.4 | 14 / 14 | 781.0 – 1,244.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 14 / 14 | 28.8 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.1 | 14 / 14 | 6.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.5 | 11 / 14 | -86.0 – +116.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +580.8 | 14 / 14 | -4,645.0 – +7,381.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -533.6 | 11 / 14 | -4,006.0 – +4,073.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.9 | 14 / 14 | 143.0 – 313.0 |
Vision score / minFinal match statistic reported by the match source. | 7.42 | 14 / 14 | 5.87 – 8.75 |
Wards placedFinal match statistic reported by the match source. | 87.1 | 14 / 14 | 62.0 – 108.0 |
Wards clearedFinal match statistic reported by the match source. | 33.4 | 14 / 14 | 19.0 – 45.0 |
Control wards placedFinal match statistic reported by the match source. | 19.6 | 14 / 14 | 11.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 14 / 14 | 1.21 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,393.0 | 14 / 14 | 4,014.3 – 18,411.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,270.6 | 14 / 14 | 1,612.3 – 13,032.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 14 / 14 | 15.1 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 14 / 14 | 12.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:05 | 14 / 14 | 24:06 – 39:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 14 / 14 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable