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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.0 | 7 / 7 | 12.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 7 / 7 | 3.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 7 / 7 | 20.0 – 45.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.97 | 7 / 7 | 0.78 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.1% | 7 / 7 | 47.5% – 72.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 7 / 7 | 32.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 3.0 | 7 / 7 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,647.9 | 7 / 7 | 58,876.0 – 140,684.0 |
Physical damageFinal match statistic reported by the match source. | 42,143.0 | 7 / 7 | 29,205.0 – 59,314.0 |
Magic damageFinal match statistic reported by the match source. | 36,565.1 | 7 / 7 | 27,575.0 – 74,035.0 |
True damageFinal match statistic reported by the match source. | 4,936.0 | 7 / 7 | 1,726.0 – 15,997.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,165.2 | 7 / 7 | 2,637.2 – 3,739.1 |
Damage takenFinal match statistic reported by the match source. | 107,590.1 | 7 / 7 | 65,549.0 – 170,161.0 |
Damage mitigatedFinal match statistic reported by the match source. | 87,971.9 | 7 / 7 | 40,635.0 – 135,860.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,731.6 | 7 / 7 | 39,724.0 – 86,740.0 |
Gold spentFinal match statistic reported by the match source. | 49,843.1 | 7 / 7 | 35,563.0 – 73,828.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,121.0 | 7 / 7 | 1,752.5 – 2,550.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.4% | 7 / 7 | 83.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 900.6 | 7 / 7 | 588.0 – 1,383.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 7 / 7 | 25.9 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 54.6 | 7 / 7 | 7.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +121.0 | 2 / 7 | +71.0 – +171.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,453.1 | 7 / 7 | -6,906.0 – +12,380.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,132.5 | 2 / 7 | +1,871.0 – +6,394.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 163.3 | 7 / 7 | 97.0 – 303.0 |
Vision score / minFinal match statistic reported by the match source. | 5.91 | 7 / 7 | 4.28 – 7.29 |
Wards placedFinal match statistic reported by the match source. | 58.6 | 7 / 7 | 37.0 – 100.0 |
Wards clearedFinal match statistic reported by the match source. | 21.0 | 7 / 7 | 6.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 6.9 | 7 / 7 | 1.0 – 13.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 7 / 7 | 1.37 – 1.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,977.2 | 7 / 7 | 2,624.6 – 21,849.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,096.2 | 7 / 7 | 968.9 – 14,081.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.2 | 7 / 7 | 14.8 – 18.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.0 | 7 / 7 | 11.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 26:35 | 7 / 7 | 18:08 – 41:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 7 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 7 / 7 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable