Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 14 / 14 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 28.1 | 14 / 14 | 18.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 28.4 | 12 / 14 | 7.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.55 | 12 / 14 | 0.39 – 5.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.6% | 12 / 14 | 35.7% – 68.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.3 | 12 / 14 | 12.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 12 / 14 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 12 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 83.3% | 12 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 12 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,274.3 | 12 / 14 | 45,911.0 – 142,160.0 |
Physical damageFinal match statistic reported by the match source. | 49,721.6 | 12 / 14 | 22,024.0 – 86,877.0 |
Magic damageFinal match statistic reported by the match source. | 38,614.8 | 12 / 14 | 16,622.0 – 71,802.0 |
True damageFinal match statistic reported by the match source. | 4,934.3 | 12 / 14 | 1,670.0 – 9,917.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,804.9 | 12 / 14 | 2,016.6 – 3,527.4 |
Damage takenFinal match statistic reported by the match source. | 144,344.5 | 12 / 14 | 88,674.0 – 226,616.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,566.6 | 12 / 14 | 67,838.0 – 204,715.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,614.4 | 12 / 14 | 36,614.0 – 80,511.0 |
Gold spentFinal match statistic reported by the match source. | 57,351.1 | 12 / 14 | 35,380.0 – 78,075.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,847.8 | 12 / 14 | 1,609.4 – 2,260.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 12 / 14 | 89.3% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,027.8 | 12 / 14 | 720.0 – 1,364.0 |
CS / minFinal match statistic reported by the match source. | 31.6 | 12 / 14 | 27.9 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 29.3 | 12 / 14 | 9.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.4 | 10 / 14 | -62.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -997.1 | 14 / 14 | -7,209.0 – +3,850.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,817.9 | 10 / 14 | -6,197.0 – +789.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 295.3 | 12 / 14 | 176.0 – 460.0 |
Vision score / minFinal match statistic reported by the match source. | 8.95 | 12 / 14 | 7.68 – 12.14 |
Wards placedFinal match statistic reported by the match source. | 105.8 | 12 / 14 | 62.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 47.4 | 12 / 14 | 30.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 32.8 | 12 / 14 | 19.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 12 / 14 | 1.22 – 1.77 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,186.0 | 12 / 14 | 2,860.5 – 9,852.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,177.8 | 12 / 14 | 1,181.1 – 3,820.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 12 / 14 | 15.0 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 12 / 14 | 11.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:52 | 14 / 14 | 22:45 – 44:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 14 / 14 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable