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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 5 / 5 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 5 / 5 | 13.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 32.0 | 5 / 5 | 11.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 5 / 5 | 0.78 – 6.08 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 5 / 5 | 51.4% – 74.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 5 / 5 | 18.0 – 79.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 5 / 5 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 5 / 5 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,234.6 | 5 / 5 | 65,953.0 – 97,179.0 |
Physical damageFinal match statistic reported by the match source. | 45,310.2 | 5 / 5 | 32,132.0 – 61,331.0 |
Magic damageFinal match statistic reported by the match source. | 33,317.6 | 5 / 5 | 14,356.0 – 44,523.0 |
True damageFinal match statistic reported by the match source. | 4,603.0 | 5 / 5 | 1,630.0 – 10,657.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,724.4 | 5 / 5 | 2,197.5 – 3,307.3 |
Damage takenFinal match statistic reported by the match source. | 119,575.0 | 5 / 5 | 89,886.0 – 152,479.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,235.4 | 5 / 5 | 75,416.0 – 143,144.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,778.6 | 5 / 5 | 45,754.0 – 75,263.0 |
Gold spentFinal match statistic reported by the match source. | 54,907.2 | 5 / 5 | 42,298.0 – 70,625.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.1 | 5 / 5 | 1,736.4 – 2,208.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 5 / 5 | 81.1% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,058.0 | 5 / 5 | 883.0 – 1,358.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 5 / 5 | 33.0 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.6 | 5 / 5 | 13.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.0 | 4 / 5 | -39.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,750.6 | 5 / 5 | -4,427.0 – +2,392.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -930.8 | 4 / 5 | -3,126.0 – +2,495.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.8 | 5 / 5 | 190.0 – 390.0 |
Vision score / minFinal match statistic reported by the match source. | 8.55 | 5 / 5 | 7.21 – 10.11 |
Wards placedFinal match statistic reported by the match source. | 94.6 | 5 / 5 | 70.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 40.8 | 5 / 5 | 24.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 25.6 | 5 / 5 | 16.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 5 / 5 | 1.20 – 1.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,498.6 | 5 / 5 | 4,543.9 – 9,482.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,248.8 | 5 / 5 | 1,989.3 – 5,017.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 5 / 5 | 16.3 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 5 / 5 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:04 | 5 / 5 | 26:21 – 41:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 5 / 5 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 5 / 5 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable