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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
85 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 85 / 85 | 4.0 – 44.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 85 / 85 | 2.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 43.7 | 85 / 85 | 4.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.68 | 85 / 85 | 0.25 – 22.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.7% | 85 / 85 | 36.0% – 77.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.8 | 85 / 85 | 8.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 85 / 85 | 0.0 – 13.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 85 / 85 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 85 / 85 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 85 / 85 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 85 / 85 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 56.5% | 85 / 85 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.4% | 85 / 85 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 23.8 | 4 / 85 | 0.0 – 95.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 639.5 | 4 / 85 | 257.0 – 1,419.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,307.2 | 85 / 85 | 42,163.0 – 193,556.0 |
Physical damageFinal match statistic reported by the match source. | 50,816.5 | 85 / 85 | 19,986.0 – 91,343.0 |
Magic damageFinal match statistic reported by the match source. | 44,906.8 | 85 / 85 | 15,466.0 – 95,645.0 |
True damageFinal match statistic reported by the match source. | 5,579.5 | 85 / 85 | 67.0 – 25,012.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,394.2 | 85 / 85 | 1,847.9 – 5,152.5 |
Damage takenFinal match statistic reported by the match source. | 120,671.2 | 85 / 85 | 48,155.0 – 240,455.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,289.6 | 85 / 85 | 40,669.0 – 282,731.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,990.3 | 85 / 85 | 38,040.0 – 86,161.0 |
Gold spentFinal match statistic reported by the match source. | 55,638.2 | 85 / 85 | 35,373.0 – 81,160.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,060.7 | 85 / 85 | 1,574.1 – 2,554.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 85 / 85 | 78.3% – 98.6% |
Total CSFinal match statistic reported by the match source. | 991.4 | 85 / 85 | 677.0 – 1,472.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 85 / 85 | 27.8 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 54.9 | 85 / 85 | 5.0 – 148.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.1 | 67 / 85 | -167.0 – +142.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,155.3 | 85 / 85 | -9,052.0 – +9,661.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -685.4 | 67 / 85 | -9,692.0 – +6,129.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 220.0 | 85 / 85 | 96.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 7.31 | 85 / 85 | 4.76 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 78.1 | 85 / 85 | 38.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 29.9 | 85 / 85 | 7.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 16.0 | 85 / 85 | 1.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 85 / 85 | 1.04 – 2.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,739.2 | 85 / 85 | 3,047.3 – 24,077.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,406.2 | 85 / 85 | 1,188.8 – 25,602.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 85 / 85 | 12.6 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 85 / 85 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:44 | 85 / 85 | 18:58 – 42:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 85 / 85 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 85 / 85 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 85 / 85 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 48 / 85 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 85 / 85 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 85 / 85 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 85 / 85 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.9% | 85 / 85 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 85 / 85 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.5% | 85 / 85 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 48 / 85 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 85 team-games · 85 known results · Coverage varies by metric · — unavailable