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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 24 / 24 | 8.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 24 / 24 | 2.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 43.5 | 24 / 24 | 10.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.56 | 24 / 24 | 1.04 – 22.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 24 / 24 | 42.2% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.6 | 24 / 24 | 19.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 24 / 24 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 24 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,443.9 | 24 / 24 | 58,669.0 – 193,556.0 |
Physical damageFinal match statistic reported by the match source. | 49,449.0 | 24 / 24 | 25,592.0 – 89,323.0 |
Magic damageFinal match statistic reported by the match source. | 42,058.9 | 24 / 24 | 16,623.0 – 94,922.0 |
True damageFinal match statistic reported by the match source. | 5,931.6 | 24 / 24 | 67.0 – 21,525.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,381.9 | 24 / 24 | 2,005.7 – 4,709.4 |
Damage takenFinal match statistic reported by the match source. | 122,046.0 | 24 / 24 | 48,155.0 – 240,455.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,448.3 | 24 / 24 | 70,414.0 – 236,380.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,930.4 | 24 / 24 | 39,105.0 – 86,161.0 |
Gold spentFinal match statistic reported by the match source. | 54,854.1 | 24 / 24 | 37,775.0 – 81,160.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,094.1 | 24 / 24 | 1,660.5 – 2,554.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 24 / 24 | 78.3% – 98.3% |
Total CSFinal match statistic reported by the match source. | 987.8 | 24 / 24 | 698.0 – 1,472.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 24 / 24 | 28.7 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 52.5 | 24 / 24 | 13.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.3 | 12 / 24 | -88.0 – +99.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,285.5 | 24 / 24 | -9,052.0 – +8,046.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -642.7 | 12 / 24 | -8,339.0 – +6,129.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 219.3 | 24 / 24 | 117.0 – 359.0 |
Vision score / minFinal match statistic reported by the match source. | 7.51 | 24 / 24 | 4.97 – 9.28 |
Wards placedFinal match statistic reported by the match source. | 77.2 | 24 / 24 | 43.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 29.7 | 24 / 24 | 12.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 17.9 | 24 / 24 | 5.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 24 / 24 | 1.08 – 2.53 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,612.0 | 24 / 24 | 3,531.7 – 24,077.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,246.8 | 24 / 24 | 1,307.2 – 25,602.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 24 / 24 | 14.3 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 24 / 24 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 28:52 | 24 / 24 | 23:33 – 42:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 24 / 24 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable