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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 6 / 6 | 8.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 17.7 | 6 / 6 | 5.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 6 / 6 | 15.0 – 47.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 6 / 6 | 0.92 – 9.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 6 / 6 | 57.4% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 6 / 6 | 23.0 – 69.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 6 / 6 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 47.5 | 2 / 6 | 0.0 – 95.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 441.0 | 2 / 6 | 286.0 – 596.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,989.2 | 6 / 6 | 66,438.0 – 142,998.0 |
Physical damageFinal match statistic reported by the match source. | 43,000.0 | 6 / 6 | 25,789.0 – 58,829.0 |
Magic damageFinal match statistic reported by the match source. | 46,353.0 | 6 / 6 | 29,482.0 – 75,422.0 |
True damageFinal match statistic reported by the match source. | 3,632.0 | 6 / 6 | 1,752.0 – 8,742.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,030.9 | 6 / 6 | 2,635.0 – 4,001.8 |
Damage takenFinal match statistic reported by the match source. | 114,384.0 | 6 / 6 | 68,322.0 – 170,562.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,590.3 | 6 / 6 | 65,479.0 – 166,676.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,974.8 | 6 / 6 | 53,064.0 – 74,387.0 |
Gold spentFinal match statistic reported by the match source. | 55,743.8 | 6 / 6 | 49,506.0 – 66,558.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,986.4 | 6 / 6 | 1,784.7 – 2,268.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 6 / 6 | 86.0% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,039.2 | 6 / 6 | 963.0 – 1,200.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 6 / 6 | 29.7 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 54.2 | 6 / 6 | 13.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.3 | 4 / 6 | -34.0 – +85.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,724.5 | 6 / 6 | -2,353.0 – +5,690.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,753.5 | 4 / 6 | -770.0 – +5,891.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 245.5 | 6 / 6 | 187.0 – 302.0 |
Vision score / minFinal match statistic reported by the match source. | 8.08 | 6 / 6 | 6.73 – 8.58 |
Wards placedFinal match statistic reported by the match source. | 100.0 | 6 / 6 | 75.0 – 119.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 6 / 6 | 23.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 6 / 6 | 14.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 6 / 6 | 1.23 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,474.6 | 6 / 6 | 4,304.0 – 13,664.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,394.8 | 6 / 6 | 2,122.6 – 10,781.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 6 / 6 | 15.7 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 6 / 6 | 14.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:19 | 6 / 6 | 23:46 – 35:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 6 / 6 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 6 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 6 / 6 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable