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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.9 | 26 / 26 | 10.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 26 / 26 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 47.6 | 26 / 26 | 15.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.23 | 26 / 26 | 1.00 – 20.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 26 / 26 | 48.0% – 73.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 71.5 | 26 / 26 | 25.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 26 / 26 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 26 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 26 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.8% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 26 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 838.0 | 2 / 26 | 257.0 – 1,419.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,810.3 | 26 / 26 | 65,625.0 – 176,817.0 |
Physical damageFinal match statistic reported by the match source. | 51,531.9 | 26 / 26 | 25,143.0 – 91,343.0 |
Magic damageFinal match statistic reported by the match source. | 47,865.3 | 26 / 26 | 26,975.0 – 72,782.0 |
True damageFinal match statistic reported by the match source. | 5,408.6 | 26 / 26 | 1,025.0 – 25,012.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,573.0 | 26 / 26 | 1,946.0 – 5,106.9 |
Damage takenFinal match statistic reported by the match source. | 112,844.4 | 26 / 26 | 57,240.0 – 217,098.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,655.7 | 26 / 26 | 40,669.0 – 230,862.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,219.2 | 26 / 26 | 45,246.0 – 77,596.0 |
Gold spentFinal match statistic reported by the match source. | 55,870.6 | 26 / 26 | 38,146.0 – 72,350.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,136.5 | 26 / 26 | 1,750.0 – 2,385.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 26 / 26 | 83.1% – 98.6% |
Total CSFinal match statistic reported by the match source. | 997.0 | 26 / 26 | 685.0 – 1,264.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 26 / 26 | 29.1 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 62.8 | 26 / 26 | 13.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.9 | 22 / 26 | -92.0 – +142.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,434.7 | 26 / 26 | -1,374.0 – +9,661.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,230.2 | 22 / 26 | -4,026.0 – +6,025.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.4 | 26 / 26 | 96.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 7.72 | 26 / 26 | 5.06 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 85.8 | 26 / 26 | 43.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 29.5 | 26 / 26 | 7.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 17.7 | 26 / 26 | 5.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 26 / 26 | 1.04 – 2.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,264.7 | 26 / 26 | 4,628.6 – 22,506.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,556.9 | 26 / 26 | 2,007.9 – 14,206.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 26 / 26 | 13.5 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 26 / 26 | 12.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:25 | 26 / 26 | 18:58 – 37:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 26 / 26 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 15 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 26 / 26 | 2.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable