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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.9 | 29 / 29 | 4.0 – 44.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 29 / 29 | 6.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 42.6 | 29 / 29 | 4.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 29 / 29 | 0.25 – 13.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 29 / 29 | 36.0% – 77.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.5 | 29 / 29 | 8.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 2.8 | 29 / 29 | 0.0 – 13.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 29 / 29 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.6% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,084.7 | 29 / 29 | 42,163.0 – 186,574.0 |
Physical damageFinal match statistic reported by the match source. | 52,924.0 | 29 / 29 | 19,986.0 – 88,047.0 |
Magic damageFinal match statistic reported by the match source. | 44,312.1 | 29 / 29 | 15,466.0 – 95,645.0 |
True damageFinal match statistic reported by the match source. | 5,844.1 | 29 / 29 | 478.0 – 24,378.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,319.3 | 29 / 29 | 1,847.9 – 5,152.5 |
Damage takenFinal match statistic reported by the match source. | 127,851.4 | 29 / 29 | 78,807.0 – 212,040.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,354.1 | 29 / 29 | 61,758.0 – 282,731.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,975.7 | 29 / 29 | 38,040.0 – 83,311.0 |
Gold spentFinal match statistic reported by the match source. | 56,056.9 | 29 / 29 | 35,373.0 – 76,940.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,980.4 | 29 / 29 | 1,574.1 – 2,330.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 29 / 29 | 83.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 979.4 | 29 / 29 | 677.0 – 1,325.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 29 / 29 | 27.8 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 49.8 | 29 / 29 | 5.0 – 148.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.0 | 29 / 29 | -167.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -217.4 | 29 / 29 | -7,986.0 – +6,339.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,492.7 | 29 / 29 | -9,692.0 – +5,579.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 205.1 | 29 / 29 | 115.0 – 323.0 |
Vision score / minFinal match statistic reported by the match source. | 6.62 | 29 / 29 | 4.76 – 8.01 |
Wards placedFinal match statistic reported by the match source. | 67.6 | 29 / 29 | 38.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 30.1 | 29 / 29 | 14.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 11.5 | 29 / 29 | 1.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 29 / 29 | 1.10 – 2.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,999.5 | 29 / 29 | 3,047.3 – 18,361.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,861.3 | 29 / 29 | 1,188.8 – 10,098.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.1 | 29 / 29 | 12.6 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 29 / 29 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:38 | 29 / 29 | 22:31 – 40:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 13 / 29 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.0% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable