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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 8 / 8 | 5.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 19.9 | 8 / 8 | 8.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 8 / 8 | 9.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 8 / 8 | 0.64 – 11.88 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 8 / 8 | 45.7% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.6 | 8 / 8 | 14.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 8 / 8 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 8 / 8 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 8 / 8 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,610.8 | 8 / 8 | 55,546.0 – 197,116.0 |
Physical damageFinal match statistic reported by the match source. | 46,716.8 | 8 / 8 | 22,360.0 – 93,414.0 |
Magic damageFinal match statistic reported by the match source. | 46,775.0 | 8 / 8 | 29,403.0 – 89,598.0 |
True damageFinal match statistic reported by the match source. | 6,114.9 | 8 / 8 | 2,509.0 – 14,098.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,015.6 | 8 / 8 | 2,083.6 – 4,370.6 |
Damage takenFinal match statistic reported by the match source. | 122,053.3 | 8 / 8 | 75,375.0 – 245,344.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,706.0 | 8 / 8 | 57,878.0 – 354,676.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,958.9 | 8 / 8 | 40,733.0 – 90,016.0 |
Gold spentFinal match statistic reported by the match source. | 58,598.3 | 8 / 8 | 38,530.0 – 85,193.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.2 | 8 / 8 | 1,753.2 – 2,209.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 8 / 8 | 81.7% – 95.9% |
Total CSFinal match statistic reported by the match source. | 1,141.3 | 8 / 8 | 792.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 8 / 8 | 33.5 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 30.5 | 8 / 8 | 7.0 – 66.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.3 | 6 / 8 | -43.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,384.4 | 8 / 8 | -5,292.0 – +548.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -223.2 | 6 / 8 | -2,197.0 – +1,167.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.0 | 8 / 8 | 147.0 – 404.0 |
Vision score / minFinal match statistic reported by the match source. | 8.02 | 8 / 8 | 6.33 – 9.84 |
Wards placedFinal match statistic reported by the match source. | 90.5 | 8 / 8 | 56.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 39.6 | 8 / 8 | 15.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 16.4 | 8 / 8 | 7.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 8 / 8 | 1.08 – 2.19 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,141.0 | 8 / 8 | 3,015.0 – 11,479.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,218.1 | 8 / 8 | 1,629.3 – 8,369.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 8 / 8 | 16.0 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 8 / 8 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:10 | 8 / 8 | 23:14 – 45:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 8 / 8 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable