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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 6.8 | 6 / 6 | 4.0 – 14.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 6 / 6 | 17.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 13.8 | 6 / 6 | 5.0 – 28.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.93 | 6 / 6 | 0.59 – 1.31 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 6 / 6 | 40.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 20.7 | 6 / 6 | 10.0 – 42.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 5 / 6 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 6 / 6 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,101.0 | 1 / 6 | 1,101.0 – 1,101.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 6 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 63,940.7 | 6 / 6 | 42,044.0 – 106,337.0 |
Physical damageFinal match statistic reported by the match source. | 27,409.0 | 6 / 6 | 19,833.0 – 36,269.0 |
Magic damageFinal match statistic reported by the match source. | 30,973.0 | 6 / 6 | 18,187.0 – 57,509.0 |
True damageFinal match statistic reported by the match source. | 5,555.8 | 6 / 6 | 456.0 – 12,556.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,124.2 | 6 / 6 | 1,516.9 – 2,996.8 |
Damage takenFinal match statistic reported by the match source. | 102,392.0 | 6 / 6 | 74,153.0 – 148,128.0 |
Damage mitigatedFinal match statistic reported by the match source. | 94,676.0 | 6 / 6 | 74,164.0 – 146,356.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,396.2 | 6 / 6 | 45,435.0 – 66,333.0 |
Gold spentFinal match statistic reported by the match source. | 47,496.0 | 6 / 6 | 32,280.0 – 65,123.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,726.9 | 6 / 6 | 1,661.5 – 1,869.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 6 / 6 | 71.0% – 98.2% |
Total CSFinal match statistic reported by the match source. | 979.7 | 6 / 6 | 838.0 – 1,181.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 6 / 6 | 31.7 – 34.3 |
Turret plates takenFinal match statistic reported by the match source. | 18.7 | 6 / 6 | 3.0 – 50.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.8 | 6 / 6 | -90.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,875.0 | 6 / 6 | -7,731.0 – -1,964.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,968.0 | 6 / 6 | -3,244.0 – -878.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.7 | 6 / 6 | 190.0 – 319.0 |
Vision score / minFinal match statistic reported by the match source. | 8.54 | 6 / 6 | 7.19 – 10.13 |
Wards placedFinal match statistic reported by the match source. | 98.8 | 6 / 6 | 70.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 39.8 | 6 / 6 | 23.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 6 / 6 | 18.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.24 | 6 / 6 | 0.91 – 1.60 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,584.7 | 6 / 6 | 3,729.5 – 5,560.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,301.3 | 6 / 6 | 1,623.3 – 3,102.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 6 / 6 | 17.8 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 6 / 6 | 13.4 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 29:39 | 6 / 6 | 26:25 – 35:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 6 | 0.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable