Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 15 / 15 | 8.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 15 / 15 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 41.7 | 15 / 15 | 13.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.34 | 15 / 15 | 0.76 – 15.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 15 / 15 | 48.9% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.7 | 15 / 15 | 22.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,633.6 | 15 / 15 | 35,122.0 – 206,709.0 |
Physical damageFinal match statistic reported by the match source. | 49,179.1 | 15 / 15 | 19,282.0 – 101,008.0 |
Magic damageFinal match statistic reported by the match source. | 45,829.7 | 15 / 15 | 14,267.0 – 90,928.0 |
True damageFinal match statistic reported by the match source. | 4,621.1 | 15 / 15 | 1,000.0 – 14,768.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,951.8 | 15 / 15 | 1,417.2 – 4,138.3 |
Damage takenFinal match statistic reported by the match source. | 127,661.9 | 15 / 15 | 85,899.0 – 206,883.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,704.0 | 15 / 15 | 69,937.0 – 238,147.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,790.5 | 15 / 15 | 43,063.0 – 100,043.0 |
Gold spentFinal match statistic reported by the match source. | 59,248.8 | 15 / 15 | 40,333.0 – 92,505.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,922.3 | 15 / 15 | 1,689.9 – 2,194.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 15 / 15 | 87.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,044.4 | 15 / 15 | 773.0 – 1,489.0 |
CS / minFinal match statistic reported by the match source. | 31.6 | 15 / 15 | 28.1 – 34.2 |
Turret plates takenFinal match statistic reported by the match source. | 43.4 | 15 / 15 | 12.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.7 | 13 / 15 | -85.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -549.9 | 15 / 15 | -6,321.0 – +4,411.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -268.8 | 13 / 15 | -4,582.0 – +3,253.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.5 | 15 / 15 | 205.0 – 553.0 |
Vision score / minFinal match statistic reported by the match source. | 9.45 | 15 / 15 | 8.17 – 11.07 |
Wards placedFinal match statistic reported by the match source. | 118.9 | 15 / 15 | 80.0 – 196.0 |
Wards clearedFinal match statistic reported by the match source. | 47.9 | 15 / 15 | 30.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 15 / 15 | 18.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 15 / 15 | 0.82 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,145.3 | 15 / 15 | 3,681.1 – 30,116.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,570.4 | 15 / 15 | 1,484.9 – 19,394.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 15 / 15 | 13.8 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 15 / 15 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:06 | 15 / 15 | 24:47 – 49:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable