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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.2 | 5 / 5 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 5 / 5 | 13.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 19.0 | 5 / 5 | 4.0 – 43.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.68 | 5 / 5 | 0.29 – 5.23 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.0% | 5 / 5 | 40.0% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.2 | 5 / 5 | 6.0 – 68.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 5 / 5 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,241.8 | 5 / 5 | 49,305.0 – 90,991.0 |
Physical damageFinal match statistic reported by the match source. | 38,042.2 | 5 / 5 | 23,706.0 – 61,937.0 |
Magic damageFinal match statistic reported by the match source. | 25,984.8 | 5 / 5 | 20,594.0 – 31,186.0 |
True damageFinal match statistic reported by the match source. | 4,209.6 | 5 / 5 | 1,081.0 – 12,833.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,467.4 | 5 / 5 | 2,079.2 – 3,093.2 |
Damage takenFinal match statistic reported by the match source. | 108,340.2 | 5 / 5 | 94,062.0 – 127,640.0 |
Damage mitigatedFinal match statistic reported by the match source. | 86,669.6 | 5 / 5 | 70,711.0 – 108,288.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 47,980.6 | 5 / 5 | 36,594.0 – 60,929.0 |
Gold spentFinal match statistic reported by the match source. | 45,704.0 | 5 / 5 | 34,925.0 – 56,898.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,747.6 | 5 / 5 | 1,518.4 – 2,071.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.3% | 5 / 5 | 93.4% – 96.9% |
Total CSFinal match statistic reported by the match source. | 897.8 | 5 / 5 | 740.0 – 1,048.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 5 / 5 | 30.7 – 34.9 |
Turret plates takenFinal match statistic reported by the match source. | 21.2 | 5 / 5 | 1.0 – 56.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -33.4 | 5 / 5 | -124.0 – +24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,657.2 | 5 / 5 | -7,806.0 – -5.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,561.4 | 5 / 5 | -6,717.0 – +1,286.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 204.0 | 5 / 5 | 134.0 – 269.0 |
Vision score / minFinal match statistic reported by the match source. | 7.38 | 5 / 5 | 5.56 – 9.14 |
Wards placedFinal match statistic reported by the match source. | 81.6 | 5 / 5 | 64.0 – 96.0 |
Wards clearedFinal match statistic reported by the match source. | 29.8 | 5 / 5 | 15.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 14.8 | 5 / 5 | 10.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 5 / 5 | 1.25 – 1.54 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,226.4 | 5 / 5 | 4,275.5 – 8,509.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,757.5 | 5 / 5 | 1,663.4 – 4,686.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 5 / 5 | 15.5 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.8 | 5 / 5 | 12.2 – 15.4 |
Game timeMean known game duration in minutes and seconds. | 27:14 | 5 / 5 | 23:28 – 31:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 5 / 5 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable