Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
69 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 69 / 69 | 3.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 69 / 69 | 4.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 41.1 | 69 / 69 | 6.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.16 | 69 / 69 | 0.32 – 17.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 69 / 69 | 44.0% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.5 | 69 / 69 | 9.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 68 / 69 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 69 / 69 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 69 / 69 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 69 / 69 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 69 / 69 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.9% | 69 / 69 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.4% | 69 / 69 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 456.0 | 1 / 69 | 456.0 – 456.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 69 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,368.3 | 69 / 69 | 43,224.0 – 183,857.0 |
Physical damageFinal match statistic reported by the match source. | 51,493.8 | 69 / 69 | 13,509.0 – 88,178.0 |
Magic damageFinal match statistic reported by the match source. | 44,983.6 | 69 / 69 | 11,747.0 – 95,796.0 |
True damageFinal match statistic reported by the match source. | 4,886.6 | 69 / 69 | 177.0 – 22,741.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 69 / 69 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,142.9 | 69 / 69 | 1,542.1 – 5,035.3 |
Damage takenFinal match statistic reported by the match source. | 128,608.7 | 69 / 69 | 69,044.0 – 255,735.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,591.6 | 69 / 69 | 56,116.0 – 359,958.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,100.9 | 69 / 69 | 38,706.0 – 109,109.0 |
Gold spentFinal match statistic reported by the match source. | 58,320.5 | 69 / 69 | 36,895.0 – 102,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 69 / 69 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.7 | 69 / 69 | 1,631.4 – 2,408.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 69 / 69 | 73.0% – 101.4% |
Total CSFinal match statistic reported by the match source. | 1,046.1 | 69 / 69 | 732.0 – 1,712.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 69 / 69 | 27.9 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 45.6 | 69 / 69 | 4.0 – 128.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.3 | 58 / 69 | -124.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -208.0 | 69 / 69 | -7,387.0 – +6,393.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +164.6 | 58 / 69 | -6,796.0 – +7,369.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.1 | 69 / 69 | 141.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 7.92 | 69 / 69 | 5.93 – 10.57 |
Wards placedFinal match statistic reported by the match source. | 93.1 | 69 / 69 | 54.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 69 / 69 | 8.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 24.6 | 69 / 69 | 10.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 69 / 69 | 0.89 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,602.7 | 69 / 69 | 3,137.2 – 21,943.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,239.6 | 69 / 69 | 1,282.7 – 13,813.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 69 / 69 | 13.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 69 / 69 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 69 / 69 | 22:50 – 52:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 69 / 69 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 69 / 69 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 69 / 69 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 38 / 69 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 69 / 69 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.9% | 69 / 69 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 69 / 69 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.0% | 69 / 69 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.1% | 69 / 69 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 69 / 69 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.6% | 38 / 69 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 69 team-games · 69 known results · Coverage varies by metric · — unavailable