Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.2 | 32 / 32 | 3.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 32 / 32 | 4.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 41.6 | 32 / 32 | 6.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.07 | 32 / 32 | 0.32 – 17.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 32 / 32 | 44.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.8 | 32 / 32 | 9.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 31 / 32 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 32 / 32 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 32 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.1% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 456.0 | 1 / 32 | 456.0 – 456.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 32 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,288.9 | 32 / 32 | 43,224.0 – 166,924.0 |
Physical damageFinal match statistic reported by the match source. | 52,859.7 | 32 / 32 | 21,224.0 – 88,178.0 |
Magic damageFinal match statistic reported by the match source. | 39,616.0 | 32 / 32 | 11,747.0 – 77,305.0 |
True damageFinal match statistic reported by the match source. | 5,809.1 | 32 / 32 | 177.0 – 22,741.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,238.6 | 32 / 32 | 1,542.1 – 5,035.3 |
Damage takenFinal match statistic reported by the match source. | 122,143.9 | 32 / 32 | 69,044.0 – 218,511.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,709.6 | 32 / 32 | 56,116.0 – 317,324.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,429.8 | 32 / 32 | 39,207.0 – 99,959.0 |
Gold spentFinal match statistic reported by the match source. | 55,086.8 | 32 / 32 | 36,895.0 – 94,896.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,018.1 | 32 / 32 | 1,631.4 – 2,408.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 32 / 32 | 73.0% – 98.4% |
Total CSFinal match statistic reported by the match source. | 996.7 | 32 / 32 | 732.0 – 1,576.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 32 / 32 | 28.6 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 45.8 | 32 / 32 | 11.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.2 | 26 / 32 | -75.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -15.7 | 32 / 32 | -7,022.0 – +4,494.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +540.2 | 26 / 32 | -6,031.0 – +7,369.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.4 | 32 / 32 | 141.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 7.95 | 32 / 32 | 5.93 – 10.57 |
Wards placedFinal match statistic reported by the match source. | 91.9 | 32 / 32 | 54.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 31.8 | 32 / 32 | 8.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 22.4 | 32 / 32 | 10.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 32 / 32 | 0.89 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,078.7 | 32 / 32 | 3,137.2 – 21,080.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,007.4 | 32 / 32 | 1,282.7 – 13,813.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 32 / 32 | 13.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 32 / 32 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:02 | 32 / 32 | 22:50 – 47:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 21 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 32 / 32 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.6% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable