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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.7 | 20 / 20 | 6.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 20 / 20 | 7.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 20 / 20 | 13.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.40 | 20 / 20 | 0.81 – 10.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 20 / 20 | 48.9% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.8 | 20 / 20 | 20.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 20 / 20 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,008.2 | 20 / 20 | 54,572.0 – 183,857.0 |
Physical damageFinal match statistic reported by the match source. | 52,447.8 | 20 / 20 | 28,338.0 – 80,934.0 |
Magic damageFinal match statistic reported by the match source. | 47,629.9 | 20 / 20 | 21,523.0 – 95,630.0 |
True damageFinal match statistic reported by the match source. | 3,925.8 | 20 / 20 | 248.0 – 15,325.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,012.8 | 20 / 20 | 1,915.6 – 4,258.6 |
Damage takenFinal match statistic reported by the match source. | 133,849.6 | 20 / 20 | 86,671.0 – 214,113.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,825.3 | 20 / 20 | 64,287.0 – 331,479.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,029.8 | 20 / 20 | 42,242.0 – 109,109.0 |
Gold spentFinal match statistic reported by the match source. | 61,461.3 | 20 / 20 | 41,698.0 – 102,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,931.1 | 20 / 20 | 1,670.4 – 2,315.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 20 / 20 | 82.7% – 101.4% |
Total CSFinal match statistic reported by the match source. | 1,114.0 | 20 / 20 | 761.0 – 1,712.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 20 / 20 | 29.5 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 44.0 | 20 / 20 | 9.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.0 | 17 / 20 | -66.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +211.8 | 20 / 20 | -3,355.0 – +6,393.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +200.0 | 17 / 20 | -4,179.0 – +3,913.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.7 | 20 / 20 | 150.0 – 454.0 |
Vision score / minFinal match statistic reported by the match source. | 7.97 | 20 / 20 | 6.06 – 9.75 |
Wards placedFinal match statistic reported by the match source. | 94.5 | 20 / 20 | 59.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 37.1 | 20 / 20 | 10.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 27.6 | 20 / 20 | 14.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 20 / 20 | 1.13 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,605.1 | 20 / 20 | 3,821.8 – 21,943.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,751.7 | 20 / 20 | 1,456.6 – 11,106.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 20 / 20 | 13.8 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 20 / 20 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:57 | 20 / 20 | 24:45 – 52:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 20 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 20 / 20 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable