Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.6 | 17 / 17 | 9.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 17 / 17 | 8.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 41.2 | 17 / 17 | 14.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 17 / 17 | 0.96 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.2% | 17 / 17 | 50.4% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.8 | 17 / 17 | 23.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 17 / 17 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 17 / 17 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.3% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,059.2 | 17 / 17 | 51,405.0 – 173,018.0 |
Physical damageFinal match statistic reported by the match source. | 47,800.4 | 17 / 17 | 13,509.0 – 79,701.0 |
Magic damageFinal match statistic reported by the match source. | 51,973.8 | 17 / 17 | 27,857.0 – 95,796.0 |
True damageFinal match statistic reported by the match source. | 4,280.2 | 17 / 17 | 606.0 – 12,072.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,115.9 | 17 / 17 | 2,020.6 – 4,180.0 |
Damage takenFinal match statistic reported by the match source. | 134,611.9 | 17 / 17 | 86,738.0 – 255,735.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,329.9 | 17 / 17 | 66,018.0 – 359,958.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,682.9 | 17 / 17 | 38,706.0 – 90,609.0 |
Gold spentFinal match statistic reported by the match source. | 60,712.2 | 17 / 17 | 37,116.0 – 89,565.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.6 | 17 / 17 | 1,652.9 – 2,307.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 17 / 17 | 87.6% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,059.1 | 17 / 17 | 739.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 17 / 17 | 27.9 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 47.1 | 17 / 17 | 4.0 – 128.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.3 | 15 / 17 | -124.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,063.9 | 17 / 17 | -7,387.0 – +6,347.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -526.5 | 15 / 17 | -6,796.0 – +5,365.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.1 | 17 / 17 | 161.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 7.81 | 17 / 17 | 6.88 – 9.74 |
Wards placedFinal match statistic reported by the match source. | 93.9 | 17 / 17 | 58.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 17 / 17 | 16.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 25.1 | 17 / 17 | 13.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 17 / 17 | 1.16 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,557.0 | 17 / 17 | 3,321.8 – 14,383.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,150.7 | 17 / 17 | 1,407.3 – 8,488.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 17 / 17 | 14.6 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 17 / 17 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:55 | 17 / 17 | 23:25 – 50:32 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 17 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 17 / 17 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable