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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.7 | 6 / 6 | 11.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 6 / 6 | 7.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 50.0 | 6 / 6 | 29.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.18 | 6 / 6 | 2.35 – 9.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 70.1% | 6 / 6 | 52.0% – 82.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.7 | 6 / 6 | 40.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 6 / 6 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 120,225.5 | 6 / 6 | 92,409.0 – 161,663.0 |
Physical damageFinal match statistic reported by the match source. | 54,492.0 | 6 / 6 | 30,605.0 – 80,502.0 |
Magic damageFinal match statistic reported by the match source. | 61,684.2 | 6 / 6 | 52,867.0 – 76,502.0 |
True damageFinal match statistic reported by the match source. | 4,046.0 | 6 / 6 | 918.0 – 6,320.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,271.5 | 6 / 6 | 2,782.2 – 4,170.2 |
Damage takenFinal match statistic reported by the match source. | 134,165.2 | 6 / 6 | 102,124.0 – 182,145.0 |
Damage mitigatedFinal match statistic reported by the match source. | 181,213.8 | 6 / 6 | 104,929.0 – 312,946.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 71,241.2 | 6 / 6 | 56,197.0 – 77,470.0 |
Gold spentFinal match statistic reported by the match source. | 65,832.5 | 6 / 6 | 54,355.0 – 74,230.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,946.5 | 6 / 6 | 1,812.8 – 2,017.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 6 / 6 | 84.2% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,215.7 | 6 / 6 | 1,075.0 – 1,381.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 6 / 6 | 31.6 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 6 / 6 | 12.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.8 | 5 / 6 | -86.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +853.7 | 6 / 6 | -732.0 – +3,269.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,118.4 | 5 / 6 | -5,227.0 – +706.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.5 | 6 / 6 | 268.0 – 360.0 |
Vision score / minFinal match statistic reported by the match source. | 8.85 | 6 / 6 | 8.26 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 106.7 | 6 / 6 | 84.0 – 120.0 |
Wards clearedFinal match statistic reported by the match source. | 53.5 | 6 / 6 | 38.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 25.7 | 6 / 6 | 16.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 6 / 6 | 1.38 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,049.9 | 6 / 6 | 6,505.2 – 14,589.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,274.5 | 6 / 6 | 2,766.8 – 10,184.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 6 / 6 | 15.7 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.7 | 6 / 6 | 15.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 36:34 | 6 / 6 | 31:00 – 41:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 6 / 6 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 6 / 6 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable