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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
78 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.4 | 78 / 78 | 7.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 78 / 78 | 3.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 44.9 | 77 / 78 | 12.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.12 | 77 / 78 | 0.79 – 21.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 77 / 78 | 46.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.4 | 77 / 78 | 19.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 77 / 78 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 77 / 78 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 77 / 78 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 77 / 78 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 77 / 78 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.8% | 77 / 78 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 77 / 78 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 32.0 | 3 / 78 | 0.0 – 59.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 684.3 | 3 / 78 | 321.0 – 1,029.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,886.2 | 77 / 78 | 52,520.0 – 215,579.0 |
Physical damageFinal match statistic reported by the match source. | 52,220.0 | 77 / 78 | 25,789.0 – 107,720.0 |
Magic damageFinal match statistic reported by the match source. | 45,921.7 | 77 / 78 | 16,404.0 – 100,449.0 |
True damageFinal match statistic reported by the match source. | 4,740.6 | 77 / 78 | 393.0 – 26,040.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 77 / 78 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,607.6 | 77 / 78 | 1,947.0 – 5,014.4 |
Damage takenFinal match statistic reported by the match source. | 114,541.2 | 77 / 78 | 55,117.0 – 248,643.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,344.0 | 77 / 78 | 36,570.0 – 283,942.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,988.5 | 77 / 78 | 45,080.0 – 106,148.0 |
Gold spentFinal match statistic reported by the match source. | 55,606.4 | 77 / 78 | 36,938.0 – 105,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 77 / 78 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,179.2 | 77 / 78 | 1,631.4 – 2,538.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 77 / 78 | 67.8% – 102.3% |
Total CSFinal match statistic reported by the match source. | 1,032.3 | 77 / 78 | 643.0 – 1,839.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 77 / 78 | 29.3 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 56.9 | 77 / 78 | 6.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +50.0 | 47 / 78 | -81.0 – +242.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,989.2 | 78 / 78 | -4,299.0 – +12,669.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,103.7 | 47 / 78 | -5,266.0 – +14,261.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.1 | 77 / 78 | 102.0 – 537.0 |
Vision score / minFinal match statistic reported by the match source. | 7.50 | 77 / 78 | 4.89 – 10.05 |
Wards placedFinal match statistic reported by the match source. | 80.4 | 77 / 78 | 41.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 29.1 | 77 / 78 | 6.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 21.1 | 77 / 78 | 7.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 77 / 78 | 1.09 – 2.42 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,579.4 | 77 / 78 | 4,377.2 – 28,892.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,643.1 | 77 / 78 | 1,962.9 – 19,302.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 77 / 78 | 13.6 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 77 / 78 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 28:51 | 78 / 78 | 18:07 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 78 / 78 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 78 / 78 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 78 / 78 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 69 / 78 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 78 / 78 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.4% | 78 / 78 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 82.1% | 78 / 78 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 78 / 78 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.5% | 78 / 78 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 78 / 78 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.5% | 69 / 78 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 78 team-games · 78 known results · Coverage varies by metric · — unavailable