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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 26.1 | 21 / 21 | 17.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 9.1 | 21 / 21 | 4.0 – 15.0 |
AssistsFinal match statistic reported by the match source. | 49.8 | 21 / 21 | 30.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 8.30 | 21 / 21 | 5.40 – 18.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.6% | 21 / 21 | 46.1% – 67.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 75.9 | 21 / 21 | 52.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 21 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 3.5 | 21 / 21 | 2.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,519.9 | 21 / 21 | 62,753.0 – 164,641.0 |
Physical damageFinal match statistic reported by the match source. | 44,307.0 | 21 / 21 | 25,789.0 – 64,991.0 |
Magic damageFinal match statistic reported by the match source. | 43,544.9 | 21 / 21 | 20,912.0 – 76,346.0 |
True damageFinal match statistic reported by the match source. | 5,664.0 | 21 / 21 | 393.0 – 26,040.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,882.8 | 21 / 21 | 2,895.6 – 5,014.4 |
Damage takenFinal match statistic reported by the match source. | 90,375.4 | 21 / 21 | 55,117.0 – 148,147.0 |
Damage mitigatedFinal match statistic reported by the match source. | 81,849.1 | 21 / 21 | 36,570.0 – 174,769.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,461.3 | 21 / 21 | 45,080.0 – 70,213.0 |
Gold spentFinal match statistic reported by the match source. | 48,762.2 | 21 / 21 | 36,938.0 – 60,380.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,311.4 | 21 / 21 | 2,082.1 – 2,538.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.9% | 21 / 21 | 80.3% – 101.9% |
Total CSFinal match statistic reported by the match source. | 870.4 | 21 / 21 | 643.0 – 1,281.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 21 / 21 | 32.8 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 69.3 | 21 / 21 | 45.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +94.1 | 7 / 21 | +18.0 – +165.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +5,288.9 | 21 / 21 | -1,466.0 – +12,669.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,817.1 | 7 / 21 | +1,593.0 – +9,410.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 166.4 | 21 / 21 | 102.0 – 297.0 |
Vision score / minFinal match statistic reported by the match source. | 6.75 | 21 / 21 | 4.89 – 8.97 |
Wards placedFinal match statistic reported by the match source. | 63.4 | 21 / 21 | 41.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 18.6 | 21 / 21 | 6.0 – 38.0 |
Control wards placedFinal match statistic reported by the match source. | 16.9 | 21 / 21 | 7.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 21 / 21 | 1.28 – 2.34 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,884.8 | 21 / 21 | 6,712.6 – 20,482.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,066.1 | 21 / 21 | 4,143.5 – 12,762.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.7 | 21 / 21 | 13.6 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 21 / 21 | 12.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 24:11 | 21 / 21 | 18:07 – 33:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 21 / 21 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 21 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.5 | 21 / 21 | 7.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 21 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable