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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 5 / 5 | 9.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 5 / 5 | 3.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 29.2 | 5 / 5 | 12.0 – 42.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.56 | 5 / 5 | 0.95 – 15.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 5 / 5 | 46.7% – 70.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.0 | 5 / 5 | 21.0 – 61.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,512.8 | 5 / 5 | 52,520.0 – 120,913.0 |
Physical damageFinal match statistic reported by the match source. | 50,640.6 | 5 / 5 | 35,027.0 – 58,520.0 |
Magic damageFinal match statistic reported by the match source. | 37,184.4 | 5 / 5 | 16,404.0 – 49,386.0 |
True damageFinal match statistic reported by the match source. | 5,683.4 | 5 / 5 | 1,084.0 – 15,951.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,895.4 | 5 / 5 | 2,008.4 – 3,279.1 |
Damage takenFinal match statistic reported by the match source. | 123,373.4 | 5 / 5 | 86,677.0 – 165,995.0 |
Damage mitigatedFinal match statistic reported by the match source. | 154,323.6 | 5 / 5 | 88,693.0 – 248,097.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,646.0 | 5 / 5 | 45,883.0 – 77,160.0 |
Gold spentFinal match statistic reported by the match source. | 56,612.0 | 5 / 5 | 43,925.0 – 72,356.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.2 | 5 / 5 | 1,754.6 – 2,126.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 5 / 5 | 86.9% – 96.4% |
Total CSFinal match statistic reported by the match source. | 1,128.4 | 5 / 5 | 946.0 – 1,394.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 5 / 5 | 33.4 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 38.2 | 5 / 5 | 6.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.8 | 4 / 5 | -30.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +743.0 | 5 / 5 | -2,415.0 – +1,998.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +842.0 | 4 / 5 | -1,206.0 – +2,216.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.6 | 5 / 5 | 200.0 – 396.0 |
Vision score / minFinal match statistic reported by the match source. | 8.42 | 5 / 5 | 7.34 – 9.95 |
Wards placedFinal match statistic reported by the match source. | 92.0 | 5 / 5 | 76.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 5 / 5 | 29.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 23.2 | 5 / 5 | 16.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 5 / 5 | 1.14 – 1.70 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,343.7 | 5 / 5 | 4,377.2 – 28,892.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,609.9 | 5 / 5 | 2,085.6 – 19,302.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 5 / 5 | 17.7 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 5 / 5 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:56 | 5 / 5 | 26:09 – 39:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 5 | 1.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 5 / 5 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable