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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.9 | 29 / 29 | 7.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 29 / 29 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 45.6 | 28 / 29 | 12.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.97 | 28 / 29 | 0.79 – 21.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.7% | 28 / 29 | 46.7% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 70.8 | 28 / 29 | 19.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 2.8 | 28 / 29 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 28 / 29 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 28 / 29 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 28 / 29 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 28 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.4% | 28 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 32.0 | 3 / 29 | 0.0 – 59.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 684.3 | 3 / 29 | 321.0 – 1,029.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,025.8 | 28 / 29 | 62,077.0 – 185,144.0 |
Physical damageFinal match statistic reported by the match source. | 55,640.5 | 28 / 29 | 29,812.0 – 107,720.0 |
Magic damageFinal match statistic reported by the match source. | 45,370.7 | 28 / 29 | 19,454.0 – 71,158.0 |
True damageFinal match statistic reported by the match source. | 4,010.5 | 28 / 29 | 1,004.0 – 16,768.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,668.8 | 28 / 29 | 1,947.0 – 4,939.4 |
Damage takenFinal match statistic reported by the match source. | 115,570.1 | 28 / 29 | 69,998.0 – 211,115.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,271.3 | 28 / 29 | 51,251.0 – 244,526.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,249.8 | 28 / 29 | 50,746.0 – 79,683.0 |
Gold spentFinal match statistic reported by the match source. | 55,644.1 | 28 / 29 | 37,040.0 – 71,090.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,173.2 | 28 / 29 | 1,631.4 – 2,470.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.4% | 28 / 29 | 67.8% – 102.3% |
Total CSFinal match statistic reported by the match source. | 1,035.8 | 28 / 29 | 766.0 – 1,347.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 28 / 29 | 31.4 – 40.4 |
Turret plates takenFinal match statistic reported by the match source. | 52.6 | 28 / 29 | 12.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +47.1 | 20 / 29 | -81.0 – +242.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,922.5 | 29 / 29 | -3,438.0 – +9,454.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,989.7 | 20 / 29 | -5,266.0 – +14,261.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 217.2 | 28 / 29 | 113.0 – 374.0 |
Vision score / minFinal match statistic reported by the match source. | 7.34 | 28 / 29 | 5.05 – 10.05 |
Wards placedFinal match statistic reported by the match source. | 80.8 | 28 / 29 | 52.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 27.0 | 28 / 29 | 7.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 19.6 | 28 / 29 | 8.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 28 / 29 | 1.09 – 2.42 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,110.2 | 28 / 29 | 5,438.0 – 24,498.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,368.4 | 28 / 29 | 2,142.3 – 13,557.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 28 / 29 | 14.1 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 28 / 29 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:59 | 29 / 29 | 22:01 – 37:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 29 / 29 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 27 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 29 / 29 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 82.8% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 27 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable