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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 6 / 6 | 9.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 6 / 6 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 35.5 | 6 / 6 | 14.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.57 | 6 / 6 | 1.35 – 9.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 6 / 6 | 46.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.3 | 6 / 6 | 23.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 114,523.3 | 6 / 6 | 69,630.0 – 182,154.0 |
Physical damageFinal match statistic reported by the match source. | 56,713.0 | 6 / 6 | 41,353.0 – 78,287.0 |
Magic damageFinal match statistic reported by the match source. | 53,015.0 | 6 / 6 | 26,631.0 – 92,155.0 |
True damageFinal match statistic reported by the match source. | 4,791.2 | 6 / 6 | 734.0 – 11,706.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,196.8 | 6 / 6 | 2,257.1 – 4,222.9 |
Damage takenFinal match statistic reported by the match source. | 158,097.3 | 6 / 6 | 110,251.0 – 248,643.0 |
Damage mitigatedFinal match statistic reported by the match source. | 176,983.2 | 6 / 6 | 99,934.0 – 283,942.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 70,858.0 | 6 / 6 | 56,077.0 – 106,148.0 |
Gold spentFinal match statistic reported by the match source. | 67,458.0 | 6 / 6 | 55,240.0 – 105,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,999.4 | 6 / 6 | 1,817.7 – 2,260.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.2% | 6 / 6 | 89.2% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,278.8 | 6 / 6 | 1,088.0 – 1,839.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 6 / 6 | 32.6 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 35.7 | 6 / 6 | 9.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.5 | 2 / 6 | -11.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -766.5 | 6 / 6 | -4,299.0 – +3,654.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -163.0 | 2 / 6 | -411.0 – +85.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.3 | 6 / 6 | 220.0 – 537.0 |
Vision score / minFinal match statistic reported by the match source. | 8.31 | 6 / 6 | 7.13 – 9.52 |
Wards placedFinal match statistic reported by the match source. | 102.5 | 6 / 6 | 79.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 44.8 | 6 / 6 | 29.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 29.0 | 6 / 6 | 19.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 6 / 6 | 1.24 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,904.9 | 6 / 6 | 6,485.4 – 20,161.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,542.9 | 6 / 6 | 1,962.9 – 11,183.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 6 / 6 | 17.2 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 6 / 6 | 15.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:46 | 6 / 6 | 28:51 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 6 / 6 | 2.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 6 / 6 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable