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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 8 / 8 | 7.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 8 / 8 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 8 / 8 | 5.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.46 | 8 / 8 | 0.67 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.0% | 8 / 8 | 34.3% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 8 / 8 | 12.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 8 / 8 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 87.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 75.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,553.0 | 8 / 8 | 66,236.0 – 150,393.0 |
Physical damageFinal match statistic reported by the match source. | 48,648.5 | 8 / 8 | 30,752.0 – 105,512.0 |
Magic damageFinal match statistic reported by the match source. | 39,911.9 | 8 / 8 | 21,175.0 – 53,428.0 |
True damageFinal match statistic reported by the match source. | 3,988.3 | 8 / 8 | 40.0 – 8,024.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,760.9 | 8 / 8 | 2,186.0 – 3,879.4 |
Damage takenFinal match statistic reported by the match source. | 137,004.6 | 8 / 8 | 77,300.0 – 187,742.0 |
Damage mitigatedFinal match statistic reported by the match source. | 141,891.0 | 8 / 8 | 74,989.0 – 241,861.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,777.8 | 8 / 8 | 53,201.0 – 81,059.0 |
Gold spentFinal match statistic reported by the match source. | 58,783.4 | 8 / 8 | 43,145.0 – 72,563.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,920.2 | 8 / 8 | 1,676.6 – 2,288.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 8 / 8 | 80.6% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,091.9 | 8 / 8 | 899.0 – 1,240.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 8 / 8 | 28.3 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 25.1 | 8 / 8 | 10.0 – 57.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.3 | 4 / 8 | -49.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +170.3 | 8 / 8 | -3,269.0 – +4,419.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +268.8 | 4 / 8 | -2,112.0 – +3,012.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 269.6 | 8 / 8 | 200.0 – 323.0 |
Vision score / minFinal match statistic reported by the match source. | 8.12 | 8 / 8 | 7.31 – 8.75 |
Wards placedFinal match statistic reported by the match source. | 103.3 | 8 / 8 | 66.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 39.9 | 8 / 8 | 31.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 8 / 8 | 17.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 8 / 8 | 1.25 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,765.7 | 8 / 8 | 4,752.8 – 19,325.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,149.5 | 8 / 8 | 1,900.0 – 13,377.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 8 / 8 | 15.3 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 8 / 8 | 14.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 33:22 | 8 / 8 | 23:23 – 38:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 8 / 8 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 7 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.4 | 8 / 8 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable