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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
59 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 59 / 59 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 59 / 59 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.7 | 58 / 59 | 5.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.52 | 58 / 59 | 0.39 – 17.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 58 / 59 | 37.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.2 | 58 / 59 | 9.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 57 / 59 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 58 / 59 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 58 / 59 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 58 / 59 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 58 / 59 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 39.7% | 58 / 59 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 32.8% | 58 / 59 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 69.0 | 1 / 59 | 69.0 – 69.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,185.0 | 1 / 59 | 1,185.0 – 1,185.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,725.6 | 58 / 59 | 34,973.0 – 148,105.0 |
Physical damageFinal match statistic reported by the match source. | 45,363.0 | 58 / 59 | 13,713.0 – 89,297.0 |
Magic damageFinal match statistic reported by the match source. | 36,411.8 | 58 / 59 | 15,274.0 – 70,033.0 |
True damageFinal match statistic reported by the match source. | 3,946.9 | 58 / 59 | 203.0 – 17,515.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 58 / 59 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,780.6 | 58 / 59 | 1,364.4 – 4,452.1 |
Damage takenFinal match statistic reported by the match source. | 118,053.2 | 58 / 59 | 66,420.0 – 186,031.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,734.3 | 58 / 59 | 0.0 – 211,796.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,009.9 | 58 / 59 | 35,781.0 – 82,522.0 |
Gold spentFinal match statistic reported by the match source. | 53,948.3 | 58 / 59 | 0.0 – 74,240.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 58 / 59 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,932.7 | 58 / 59 | 1,570.3 – 2,368.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 58 / 59 | 0.0% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,060.2 | 58 / 59 | 714.0 – 1,445.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 58 / 59 | 30.6 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 37.5 | 58 / 59 | 0.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.6 | 42 / 59 | -113.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -800.0 | 59 / 59 | -6,808.0 – +6,826.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -693.6 | 42 / 59 | -7,842.0 – +4,558.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 279.8 | 58 / 59 | 159.0 – 436.0 |
Vision score / minFinal match statistic reported by the match source. | 9.10 | 58 / 59 | 6.93 – 11.17 |
Wards placedFinal match statistic reported by the match source. | 105.9 | 58 / 59 | 68.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 44.5 | 58 / 59 | 22.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 33.7 | 58 / 59 | 15.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 58 / 59 | 0.80 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,316.5 | 58 / 59 | 3,312.6 – 24,432.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,157.4 | 58 / 59 | 1,376.2 – 15,865.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 58 / 59 | 14.8 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 58 / 59 | 11.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:34 | 59 / 59 | 21:38 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 59 / 59 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 59 / 59 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 59 / 59 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 30 / 59 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 59 / 59 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 59 / 59 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 59 / 59 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 59 / 59 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 59 / 59 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 59 / 59 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 30 / 59 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 59 team-games · 59 known results · Coverage varies by metric · — unavailable